Behringer CMD Series

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Behringer CMD Series
Posted on: 05.05.2012 by Pennie Cyriac
Hey DJTT community,

Does anyone know when the Behringer CMD series units are going to be available? I'm looking forward to trying these out.

http://www.djranking s.com/2012/01/2...s-on-a-budget/
Diogo Dj Dragão
04.09.2013
Originally Posted by MrPopinjay
I find the fact that lost cost modular controllers potentially will be getting firmware upgrades *incredibly* exciting.
I have plenty in my pocket regarding CMD.
Lucinda Keill
04.09.2013
Ok side bar I was renaming my map in the xml description and now VDJ doesn't recognize my map any more. I can always start from scratch but just so I don't make the same mistake twice, what happened?

Never mind I had a script error, proceed with the tar and feathering.
Kellie Myrum
04.09.2013
Originally Posted by nem0nic
I understand the desire to have 2 different indicator colors, but I don't expect a firmware update until the beginning of 2014 at the earliest (unless we see a problem that needs to be addressed at that level). At that point, I have a list of "upgradey-type" things that I want to change, and a "dark" state is one of them. It would be implemented similarly to the LC-1 dark state, where 7F is the "OFF" command, and the existing messaging remains intact.
Thanks for letting us know

Looking forwards to this.
Kiyoko Wellisch
04.09.2013
I find the fact that lost cost modular controllers potentially will be getting firmware upgrades *incredibly* exciting.
Mohammad Bouquin
04.09.2013
Originally Posted by nem0nic
It would be implemented similarly to the LC-1 dark state, where 7F is the "OFF" command, and the existing messaging remains intact.
I'm assuming you mean 7F in hex (Meaning, send 127 from Traktor = Off)?

Edit: I'm ok with waiting 'till early 2014. For now I've set the loop hotcues to blink.
Diogo Dj Dragão
04.09.2013
Could this be expected as a firmware update any time in future?
I understand the desire to have 2 different indicator colors, but I don't expect a firmware update until the beginning of 2014 at the earliest (unless we see a problem that needs to be addressed at that level). At that point, I have a list of "upgradey-type" things that I want to change, and a "dark" state is one of them. It would be implemented similarly to the LC-1 dark state, where 7F is the "OFF" command, and the existing messaging remains intact.
Kiyoko Wellisch
04.09.2013
Originally Posted by DarkFoxDK
I figured as much. Being able to turn them completely off would be nice though.
I believe I can do this with my LC1. What controller are you talking about at the moment?
Lucinda Keill
04.09.2013
Ok this is the latest everything except for one led is working perfectly. The 4th fx led still toggles on and off when any of the other effects are engaged. Other than that this is beautiful, thank you sooo much for the help, I still have a long way to go before i really understand the vdj language but I love all the options.

<?xml version="1.0" encoding="UTF-8"?>
<mapper device="BeCMDSTUDIO" description="Behringer CMD Studio 4A 2 beta 2.5" version="740" date="04/09/2013">
<map value="ONINIT" action="set &quot;FXSel&quot; 0" />
<map value="BROWSE" action="param_multiply 10% &amp; browser_scroll" />
<map value="LEFT" action="browser_folder" />
<map value="RIGHT" action="browser_window &quot;folders&quot; ? browser_window &quot;songs&quot; : browser_window &quot;playlist&quot;" />
<map value="ENTER" action="playlist_add" />
<map value="LEFTDECK" action="action_deck 1 ? deck 1 leftdeck : deck 3 leftdeck" />
<map value="RIGHTDECK" action="action_deck 2 ? deck 2 rightdeck : deck 4 rightdeck" />
<map value="KNB_FX1" action="filter" />
<map value="KNB_FX2" action="effect slider 1" />
<map value="KNB_FX3" action="effect slider 2" />
<map value="KNB_FX4" action="effect select" />
<map value="FX1" action="var &apos;FXSel&apos; 1 ? effect &apos;backspin&apos; active : effect &apos;dsp_distorter&apos; active" />
<map value="FX2" action="var &apos;FXSel&apos; 1 ? effect &apos;brake&apos; active : effect &apos;flanger&apos; active" />
<map value="FX3" action="var &apos;FXSel&apos; 1 ? effect &apos;flangedLoopOut&apos; active : effect &apos;dsp_reverb&apos; active" />
<map value="FX4" action="effect active" />
<map value="LOOP_HALF" action="loop_half" />
<map value="LOOP_DBLE" action="loop_double" />
<map value="LOOP" action="loop" />
<map value="SCRATCH" action="vinyl_mode" />
<map value="JOG_TOUCH" action="touchwheel_touch" />
<map value="JOG" action="touchwheel" />
<map value="PITCH" action="pitch_slider" />
<map value="PITCHBEND-" action="seek -3" />
<map value="PITCHBEND+" action="seek +3" />
<map value="CUE" action="cue_stop" />
<map value="PLAY_PAUSE" action="play_pause" />
<map value="SYNC" action="sync" />
<map value="HOT_CUE_1" action="var &quot;delCue&quot; ? delete_cue 1 : hot_cue 1" />
<map value="HOT_CUE_2" action="var &quot;delCue&quot; ? delete_cue 2 : hot_cue 2" />
<map value="HOT_CUE_3" action="var &quot;delCue&quot; ? delete_cue 3 : hot_cue 3" />
<map value="HOT_CUE_4" action="sampler 1 play_stop" />
<map value="HOT_CUE_5" action="sampler 2 play_stop" />
<map value="HOT_CUE_6" action="sampler 3 play_stop" />
<map value="HOT_CUE_7" action="sampler 4 play_stutter" />
<map value="HOT_CUE_8" action="sampler 5 play_stutter" />
<map value="HOT_CUE_DEL" action="toggle &quot;delCue&quot;" />
<map value="LED_HOT_CUE_1" action="var &quot;delCue&quot; ? hot_cue 1 ? blink : off : hot_cue 1" />
<map value="LED_HOT_CUE_2" action="var &quot;delCue&quot; ? hot_cue 2 ? blink : off : hot_cue 2" />
<map value="LED_HOT_CUE_3" action="var &quot;delCue&quot; ? hot_cue 3 ? blink : off : hot_cue 3" />
<map value="LED_HOT_CUE_4" action="sampler 1 play_stop" />
<map value="LED_HOT_CUE_5" action="sampler 2 play_stop" />
<map value="LED_HOT_CUE_6" action="sampler 3 play_stop" />
<map value="LED_HOT_CUE_7" action="sampler 4 play_stutter" />
<map value="LED_HOT_CUE_8" action="sampler 5 play_stutter" />
<map value="LED_HOT_CUE_DEL" action="var &quot;delCue&quot;" />
<map value="LED_PITCHBEND-" action="on ? seek -3" />
<map value="LED_PITCHBEND+" action="on ? seek +3" />
<map value="LED_CUE" action="loaded ? pause ? blink : cue : off" />
<map value="LED_PLAY_PAUSE" action="loaded ? pause ? blink : play : off" />
<map value="LED_SYNC" action="loaded ? sync : off" />
<map value="LED_LOOP_HALF" action="loop ? on : off" />
<map value="LED_LOOP_DBLE" action="loop ? on : off" />
<map value="LED_LOOP" action="loop ? blink : off" />
<map value="LED_FX1" action="var &apos;FXSel&apos; 1 ? effect &apos;backspin&apos; active on ? on : off : effect &apos;dsp_distorter&apos; active on ? on : off " />
<map value="LED_FX2" action="var &apos;FXSel&apos; 1 ? effect &apos;brake&apos; active on ? on : off : effect &apos;flanger&apos; active on ? on : off" />
<map value="LED_FX3" action="var &apos;FXSel&apos; 1 ? effect &apos;flangedLoopOut&apos; active on ? on : off : effect &apos;dsp_reverb&apos; active on ? on : off" />
<map value="LED_FX4" action="effect active ? on : off" />
<map value="LED_LEFT" action="browser_window &quot;folders&quot;" />
<map value="LED_RIGHT" action="browser_window &quot;songs&quot;" />
<map value="LED_ENTER" action="on" />
<map value="MASTER" action="master_volume" />
<map value="HEADPHONE_MIX" action="headphone_mix" />
<map value="HEADPHONE_VOL" action="headphone_volume" />
<map value="LOAD" action="load" />
<map value="LOAD_FX1" action="set &apos;FXSel&apos; 0" />
<map value="LOAD_FX2" action="set &apos;FXSel&apos; 1" />
<map value="EQ_HIGH" action="gain" />
<map value="EQ_MID" action="key" />
<map value="EQ_LOW" action="eq_low" />
<map value="KILL_EQ_HIGH" action="eq_kill_high" />
<map value="KILL_EQ_MID" action="eq_kill_mid" />
<map value="KILL_EQ_LOW" action="eq_kill_low" />
<map value="PFL" action="pfl" />
<map value="VOLUME" action="volume" />
<map value="CROSSFADER" action="crossfader" />
<map value="VU_METER_R" action="get vu_meter_right" />
<map value="VU_METER_L" action="get vu_meter_left" />
<map value="LED_LOAD_FX2" action="var &apos;FXSel&apos; 1 ? on : off" />
<map value="LED_LOAD" action="on" />
<map value="LED_LOAD_FX1" action="var &apos;FXSel&apos; 0 ? on : off" />
<map value="KEYLOCK" action="pitch_reset" />
<map value="LED_KEYLOCK" action="sync" />
</mapper>
Jonathan Chiuchiolo
04.09.2013
that will work fine. If you want to do something more indepth let me know.
Lucinda Keill
04.09.2013
knobs for effects will be mapped as

var 'FXSel' 1 ? effect 'backspin' slider 1 : effect 'dsp_distorter' slider 1
var 'FXSel' 1 ? effect 'brake' slider 1 : effect 'flanger' slider 1
var 'FXSel' 1 ? effect 'flangedLoopOut' slider 1 : effect 'dsp_reverb' slider 1
filter
For the knobs I believe that part of my map is fine, I'll be trying it out in a few so I i'll find out any way but here is my current knob script.

<map value="KNB_FX1" action="filter" />
<map value="KNB_FX2" action="effect slider 1" />
<map value="KNB_FX3" action="effect slider 2" />
<map value="KNB_FX4" action="effect select" />


So knob 1 is a dedicated filter knob, knobs 2 and 3 control the parameters of any of the effects being engaged and knob 4 is effect select so I can use more than 6 effects if I need to. Let me know what you believe.
Kellie Myrum
04.09.2013
Originally Posted by DarkFoxDK
I figured as much. Being able to turn them completely off would be nice though.
Could this be expected as a firmware update any time in future?
Mohammad Bouquin
04.09.2013
Originally Posted by nem0nic
Right. The CMD controllers don't support LED blending by the user. Things get pretty complicated when that gets introduced into the mix.
I figured as much. Being able to turn them completely off would be nice though.
Diogo Dj Dragão
04.09.2013
Right. The CMD controllers don't support LED blending by the user. Things get pretty complicated when that gets introduced into the mix.
Mohammad Bouquin
04.09.2013
It's in the firmware. 0 = orange, 1 = blue, 2 = blinking orange/blue. It would have to be a firmware change.
Jonathan Chiuchiolo
04.09.2013
You would have to ask Nem0nic if it's possible, it might be set in the firmware. If it's just a case of sending a midi message it would be possible in VDJ as you can either define a pre determined color in the definition file, or set the color dynamically with the mapping with "set constant 0.5" and a little tweak of the definition file. Although from memory I believe the led colors are set in the firmware not in the software, and it would be unlikely that you could fire both LED's at the same time to make a third color. Most manufactures don't include that sort of functionality.
Kiyoko Wellisch
04.09.2013
How come you can't control all the LEDs?
Mohammad Bouquin
04.09.2013
What I'd really love, is having full control of the LEDs, so I could have: Off, orange, blue and both (Pink?).

I'm believeing mainly for the hotcue buttons on the PL-1, to make it possible to see the type of hotcue. For now I'll have to live with making the loop hotcues blink .
Jonathan Chiuchiolo
04.09.2013
No worries mate
Lucinda Keill
04.09.2013
Thanks sooo much, you're the man!!! I'm gonna try all this in the morning and report back, thank you again!!!!
Jonathan Chiuchiolo
04.09.2013
You would need to add the fx select buttons as they aren't included in the mapping file. To do that you need to open the mapping editor of the config menu. from there press action learn then hit the 1st fx assign on the controller. paste the following in the action box

set 'FXSel' 0

repeat for the 2nd button. and map the following

set 'FXSel' 1

the LED's for the fx select buttons will be

var 'FXSel' 0 ? on : off

and for the second fx select button

var 'FXSel' 1 ? on : off

then for the effect buttons you need to add the shift to them

LEDS for the effects will be mapped as

var 'FXSel' 1 ? effect 'backspin' active on ? on : off : effect 'dsp_distorter' active on ? on : off
var 'FXSel' 1 ? effect 'brake' active on ? on : off : effect 'flanger' active on ? on : off
var 'FXSel' 1 ? effect 'flangedLoopOut' active on ? on : off : effect 'dsp_reverb' active on ? on : off
filter 50% ? off : blink 333ms


buttons for effects will be mapped as

var 'FXSel' 1 ? effect 'backspin' active : effect 'dsp_distorter' active
var 'FXSel' 1 ? effect 'brake' active : effect 'flanger' active
var 'FXSel' 1 ? effect 'flangedLoopOut' active : effect 'dsp_reverb' active
filter 50%


knobs for effects will be mapped as

var 'FXSel' 1 ? effect 'backspin' slider 1 : effect 'dsp_distorter' slider 1
var 'FXSel' 1 ? effect 'brake' slider 1 : effect 'flanger' slider 1
var 'FXSel' 1 ? effect 'flangedLoopOut' slider 1 : effect 'dsp_reverb' slider 1
filter


Also the way it's mapped is when shifted you will access; backspin, brake and flanged loopout. if not shifted it will access; distorter, flanger & reverb., If you want it the other way around just change the effect name's around. By the way, you can change the effects name's to anything you prefer from the list of available effects or change the name's to numbers to access the particular slot. This is better if you want to be able to select your own effects in each slot, but you would need a skin that show's three or four effect slots.

If you want something different like using slots instead, start a new thread and I'll help you get it sorted.

EDIT ---------------------------

I didn't realize that there was 4 absolute knobs in the effect section, I changed the mapping to have the filter on the fourth knob
Lucinda Keill
04.09.2013
I got to be honest I've been utilizing the fx part of the map this last week and i'm really starting to like it other than the funky script and the problem with the leds, I'd like to stick with using fx assign as a shift for fx 1,2,3. Either way I appreciate your input. Oh also how exactly would I script the keylock led, I was messing around with the beatgrid script before I made this post but without any luck. Thanks again!!!
Jonathan Chiuchiolo
04.09.2013
there is a shift in that mapping that has been called 'delCue' You could use that or make another button another shift, what do you want to do? A negative about using the current 'delCue' shift is that you could accidentally delete your cues which isn't a great option. It may be okay to use the fx assign buttons for the purpose of changing the effect. Up to you...
Lucinda Keill
03.09.2013
Thanks synthet1c, This part of the map was contributed by some one else, I didn't care that it looked weird because it worked, it's set up so that fx assign is like a shift button for fx 1,2,3.

Here's the whole map and again thanks in advance for the assistance


<?xml version="1.0" encoding="UTF-8"?>
<mapper device="BeCMDSTUDIO" description="Behringer CMD Studio 4A 2 beta 2.0" version="740" date="03/09/2013">
<map value="ONINIT" action="set &quot;FXSel&quot; 0" />
<map value="BROWSE" action="param_multiply 10% &amp; browser_scroll" />
<map value="LEFT" action="browser_folder" />
<map value="RIGHT" action="browser_window &quot;folders&quot; ? browser_window &quot;songs&quot; : browser_window &quot;playlist&quot;" />
<map value="ENTER" action="playlist_add" />
<map value="LEFTDECK" action="action_deck 1 ? deck 1 leftdeck : deck 3 leftdeck" />
<map value="RIGHTDECK" action="action_deck 2 ? deck 2 rightdeck : deck 4 rightdeck" />
<map value="KNB_FX1" action="filter" />
<map value="KNB_FX2" action="effect slider 1" />
<map value="KNB_FX3" action="effect slider 2" />
<map value="KNB_FX4" action="effect select" />
<map value="FX1" action="var &quot;effect&quot; ? effect &quot;backspin&quot; active : effect &quot;dsp_Distorter&quot; active" />
<map value="FX2" action="var &quot;effect&quot; ? effect &quot;brake&quot; active : effect &quot;flanger&quot; active" />
<map value="FX3" action="var &quot;effect&quot; ? effect &quot;FlangedLoopOut&quot; active : effect &quot;dsp_Reverb&quot; active" />
<map value="FX4" action="effect active" />
<map value="LOOP_HALF" action="loop_half" />
<map value="LOOP_DBLE" action="loop_double" />
<map value="LOOP" action="loop" />
<map value="SCRATCH" action="vinyl_mode" />
<map value="JOG_TOUCH" action="touchwheel_touch" />
<map value="JOG" action="touchwheel" />
<map value="PITCH" action="pitch_slider" />
<map value="PITCHBEND-" action="seek -3" />
<map value="PITCHBEND+" action="seek +3" />
<map value="CUE" action="cue_stop" />
<map value="PLAY_PAUSE" action="play_pause" />
<map value="SYNC" action="sync" />
<map value="HOT_CUE_1" action="var &quot;delCue&quot; ? delete_cue 1 : hot_cue 1" />
<map value="HOT_CUE_2" action="var &quot;delCue&quot; ? delete_cue 2 : hot_cue 2" />
<map value="HOT_CUE_3" action="var &quot;delCue&quot; ? delete_cue 3 : hot_cue 3" />
<map value="HOT_CUE_4" action="sampler 1 play_stop" />
<map value="HOT_CUE_5" action="sampler 2 play_stop" />
<map value="HOT_CUE_6" action="sampler 3 play_stop" />
<map value="HOT_CUE_7" action="sampler 4 play_stutter" />
<map value="HOT_CUE_8" action="sampler 5 play_stutter" />
<map value="HOT_CUE_DEL" action="toggle &quot;delCue&quot;" />
<map value="LED_HOT_CUE_1" action="var &quot;delCue&quot; ? hot_cue 1 ? blink : off : hot_cue 1" />
<map value="LED_HOT_CUE_2" action="var &quot;delCue&quot; ? hot_cue 2 ? blink : off : hot_cue 2" />
<map value="LED_HOT_CUE_3" action="var &quot;delCue&quot; ? hot_cue 3 ? blink : off : hot_cue 3" />
<map value="LED_HOT_CUE_4" action="sampler 1 play_stop" />
<map value="LED_HOT_CUE_5" action="sampler 2 play_stop" />
<map value="LED_HOT_CUE_6" action="sampler 3 play_stop" />
<map value="LED_HOT_CUE_7" action="sampler 4 play_stutter" />
<map value="LED_HOT_CUE_8" action="sampler 5 play_stutter" />
<map value="LED_HOT_CUE_DEL" action="var &quot;delCue&quot;" />
<map value="LED_PITCHBEND-" action="seek -3 ? on : off" />
<map value="LED_PITCHBEND+" action="seek +3 ? on : off" />
<map value="LED_CUE" action="loaded ? pause ? blink : cue : off" />
<map value="LED_PLAY_PAUSE" action="loaded ? pause ? blink : play : off" />
<map value="LED_SYNC" action="loaded ? sync : off" />
<map value="LED_LOOP_HALF" action="loop ? on : off" />
<map value="LED_LOOP_DBLE" action="loop ? on : off" />
<map value="LED_LOOP" action="loop ? blink : off" />
<map value="LED_FX1" action="? effect &quot;backspin&quot; active : effect &quot;dsp_Distorter&quot; active ? on : off" />
<map value="LED_FX2" action="? effect &quot;brake&quot; active : effect &quot;flanger&quot; active ? on : off" />
<map value="LED_FX3" action="? effect &quot;FlangedLoopOut&quot; active : effect &quot;dsp_Reverb&quot; active ? on : off" />
<map value="LED_FX4" action="effect active ? on : off" />
<map value="LED_LEFT" action="browser_window &quot;folders&quot;" />
<map value="LED_RIGHT" action="browser_window &quot;songs&quot;" />
<map value="LED_ENTER" action="on" />
<map value="MASTER" action="master_volume" />
<map value="HEADPHONE_MIX" action="headphone_mix" />
<map value="HEADPHONE_VOL" action="headphone_volume" />
<map value="LOAD" action="load" />
<map value="LOAD_FX1" action="browser_zoom" />
<map value="LOAD_FX2" action="toggle &quot;effect&quot;" />
<map value="EQ_HIGH" action="gain" />
<map value="EQ_MID" action="key" />
<map value="EQ_LOW" action="eq_low" />
<map value="KILL_EQ_HIGH" action="eq_kill_high" />
<map value="KILL_EQ_MID" action="eq_kill_mid" />
<map value="KILL_EQ_LOW" action="eq_kill_low" />
<map value="PFL" action="pfl" />
<map value="VOLUME" action="volume" />
<map value="CROSSFADER" action="crossfader" />
<map value="VU_METER_R" action="get vu_meter_right" />
<map value="VU_METER_L" action="get vu_meter_left" />
<map value="LED_LOAD_FX2" action="var &quot;effect&quot;" />
<map value="LED_LOAD" action="on" />
<map value="LED_LOAD_FX1" action="browser_zoom" />
<map value="KEYLOCK" action="pitch_reset" />
<map value="LED_KEYLOCK" action="play ? get beatgrid" />
</mapper>
[/B][/SIZE]
Jonathan Chiuchiolo
03.09.2013
where you have the condition, you are not querying anything, The way VDJScript works is like this

query ? action if true : action if false

for the query you need to ask something, that could be whether the effect is active, or if you are shifted or really anything.

Also the simplest way to make any modifications to your mapping is through the config menu, not in the XML file, as the mapping editor will convert special characters of xml for you.

The simplest thing you could do without having to know how it was mapped is query if the effects are active eg.

effect 'backspin' active on ? on : effect 'dsp_distorter' active on ? on : off
effect 'brake' active on ? on : effect 'flanger' active on ? on : off
effect 'flangedLoopOut' active on ? on : effect 'dsp_reverb' active on ? on : off
effect active on ? blink 333ms : off

I also made LED four blink three times a second if any effect is active just to show you LED's can easily be made to blink at set intervals.

And to make the keylock LED blink to be beatgrid, you would use 'get beatgrid'. If you want the LED to blink on the bass drum you would use 'sync' for the LED.
Lucinda Keill
03.09.2013
Hey guys, lookin for a little VDJ script help. I tweaked a few maps for the Studio 4a and Im pretty much settled on my latest one however i'm having a couple issues with mapping the leds correctly so I can get the proper feedback as to which functions I have activated and which ones I don't.

Thanks in advance for any assistance and here is my script that I would need the corresponding led script for.

<map value="LED_FX1" action="? effect &quot;backspin&quot; active : effect &quot;dsp_Distorter&quot; active" />
<map value="LED_FX2" action="? effect &quot;brake&quot; active : effect &quot;flanger&quot; active" />
<map value="LED_FX3" action="? effect &quot;FlangedLoopOut&quot; active : effect &quot;dsp_Reverb&quot; active" />
<map value="LED_FX4" action="effect active ? on : off" />


Now currently this suits me very well the only problem is that when I engage any one of the 4 FX it turns all 4 FX buttons blue where I would very much like it to only turn the effect's button i'm using to change color.


Also as a side project I'm trying to get the "keylock" button to blink to the music the same way the sync button does.

Thanks again!
Racquel Matsumoto
04.09.2013
I'm in the same boat as WhiteTurbo,
does anyone have the traktor tsi handy?
Cherry Esken
03.09.2013
Originally Posted by nem0nic
You can find the Ableton Scripts here...

https://www.dropbox.com/s/yk8fbkq3zv...%20Scripts.zip

Thank You O Master

Grasshopper now go play
Diogo Dj Dragão
03.09.2013
You can find the Ableton Scripts here...

https://www.dropbox.com/s/yk8fbkq3zv...%20Scripts.zip
Cherry Esken
02.09.2013
Originally Posted by nem0nic
Behringer is having a problem with one of it's data centers.
Cant Register My MM-1 and LC-1 because of a problem with Behringers website but more importantly i cant download the Ableton scripts and traktor tsi's. Just so you know i get a service unavailable(in bold letters) and i have been trying for a week now and am beginning to get a little annoyed about it. Is there anywhere else i can get the files from? as i want to get busy with Ableton.
Cherry Esken
02.09.2013
Hiya,
Just got my CMD MM1 and LC1 delivered from Germany today.

Ok before we go any further im a noob to mixing and although i will play at it(cuz i can now ) my main interest lies in using my new toys to control ableton.

So first problem, Behringers Site seems to be broken and i cant download the ableton scripts or the Traktor tsi.s and it has been broken everytime i have checked in the last week.

So can anyone tell me where else i can download those files from.

Next thing really shows my noobness im afraid and i embarrassed for asking, I have the MM-1 being recognised in deckadance and all the knobs and faders seem to work as they should but how do i load a song onto the decks without using the dreaded mouse or do i need to buy the PL-1 to do that also although LC-1 is in deckadance it doesnt seem to be mapped to anything err is that right ? if so how do i set up my own mapping?

I realise that there may not be quick answers to some of my questions so I would appreciate being pointed in the right direction.

Thanks for you patience
Laters
Ray
Kimberly Schoeff
31.08.2013
Ah okay..thank you!
Diogo Dj Dragão
30.08.2013
Behringer is having a problem with one of it's data centers. I have the ASIO driver right here...

https://www.dropbox.com/s/al0iydqm27...O%20Driver.zip
Kimberly Schoeff
28.08.2013
Hi guys, I have just received my Behringer CMD Studio 4a, but somehow it is not recognized by my computer. The download of the Behringer ASIO driver http://www.behringer.com/assets/CMD_...SIO_Driver.zip somehow has an error on my computer and I can't download it
Am I the only one with that issue? If yes, where else can I download it?
Thanks in advance.
Lucinda Keill
27.08.2013
Originally Posted by Jones II
Hi guys, proud owner of a Studio 4A and I
Shanelle Corre
25.08.2013
I found a case for the Studio 4A that would fit with a little help of a
brytblad.jpg
And the winner is...
272727.jpg
6433084.jpg
http://www.thomann.de/se/gator_gtour_nis4k.htm
It's made for the NI S4, which has almost same size. Keyboardtray and lid comes off. Almost a match in heaven
Thomas Dresel
25.08.2013
Originally Posted by DarkFoxDK
Nice.

I picked up the CTRL cases from the post office today (also received the replacement K2), and they fit nicely.
There's even room for the USB cable and my tiny USB hub (Not shown).

They also work fine as stands, without too much wobble, about the same as the K2 on top of its case.

Attachment 19455Attachment 19456Attachment 19457Attachment 19458Attachment 19459Attachment 19460Attachment 19461
what CTRL cases are those? RMX-1000's??? need to pick one of those!
Raphael Beyea
23.08.2013
All Behringer CMD looks SO sick, gotta try those out soon and will have a replacment for my Mixtrack Pro. Looking to buy one MM-1, two PL-1, and maybe one DV-1 for some crazy effects.
Kellie Myrum
23.08.2013
Originally Posted by nem0nic
Stewe, didn't you get a DC-1? I can't remember.
I did not get the second round of product. Got MM-1 and PL-1 here.

Originally Posted by nem0nic
In any case, it's not any "special" firmware. It's just the normal shipping firmware. Pressing any row of buttons generates a 5th note. As long as all buttons are held down, the 5th note will be generated. Pressing any column of buttons gets the same behavior. All columns and rows get a different 5th note - making 8 possible "extra" buttons.
Awesome, sounds like a lot of fun, I didn't really notice anybody did something using that option so far but yeah I see where this come in handy.
Diogo Dj Dragão
23.08.2013
Stewe, didn't you get a DC-1? I can't remember.

In any case, it's not any "special" firmware. It's just the normal shipping firmware. Pressing any row of buttons generates a 5th note. As long as all buttons are held down, the 5th note will be generated. Pressing any column of buttons gets the same behavior. All columns and rows get a different 5th note - making 8 possible "extra" buttons.
Kellie Myrum
23.08.2013
Pretty good review on CMD modular by DJWORKS:

http://djworx.com/review-behringer-c...j-controllers/

Though still not a word or vid from anybody about DC-1 supercombo firmware.

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