Simple LED question re: Beat Jump on APC40

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Simple LED question re: Beat Jump on APC40
Posted on: 22.05.2011 by Eddie Maina
So, this is what I would like:

Button 1
Beat Jump -4
not active= no led
on push= orange

Button 2
Beat Jump +4
not active= no led
on push= orange

but when i program this Button 1 works fine BUT once I program button 2 they seem to interact with one another. For example, if I push button 2 then button 1 lights up orange. If I push button 1 then button 2 lights up orange.

If I remove the Beat Jump OUT settings for the LED then both operate as expected in green instead of orange.

Ideas?
Eddie Maina
23.05.2011
Originally Posted by BradCee
even though its two separate buttons, they both will outputting for that single function - beatjump

edit; having said that, you could have swapped the output mappings, when you believe about it
ahhh... this makes sense now. thanks for clearing that up.
Dorcas Bassignani
23.05.2011
Originally Posted by shanefontane
not sure why I couldn't get it to behave the way I initially wanted
even though its two separate buttons, they both will outputting for that single function - beatjump

edit; having said that, you could have swapped the output mappings, when you believe about it
Eddie Maina
22.05.2011
So, this is what I would like:

Button 1
Beat Jump -4
not active= no led
on push= orange

Button 2
Beat Jump +4
not active= no led
on push= orange

but when i program this Button 1 works fine BUT once I program button 2 they seem to interact with one another. For example, if I push button 2 then button 1 lights up orange. If I push button 1 then button 2 lights up orange.

If I remove the Beat Jump OUT settings for the LED then both operate as expected in green instead of orange.

Ideas?
Eddie Maina
23.05.2011
Originally Posted by BradCee
even though its two separate buttons, they both will outputting for that single function - beatjump

edit; having said that, you could have swapped the output mappings, when you believe about it
ahhh... this makes sense now. thanks for clearing that up.
Dorcas Bassignani
23.05.2011
Originally Posted by shanefontane
not sure why I couldn't get it to behave the way I initially wanted
even though its two separate buttons, they both will outputting for that single function - beatjump

edit; having said that, you could have swapped the output mappings, when you believe about it
Eddie Maina
23.05.2011
yeah. thanks for all your help.

not sure why I couldn't get it to behave the way I initially wanted but I ran with it and added more functionality which works just great.

As of current,

Beat Jump 4m (fwd or bk)
Default=no led
On-click=green led

Shift+Beat Jump 32m (fwd or bk)
Default=no led
On-click=green led

Deck is Playing
Beat Jump buttons double as green Beat Phase Monitor while still retaining Beat Jump functionality.

Dana Ordinario
23.05.2011
So it stays a solid orange? Hmm not sure I'll have a look at mine today and see if I can't get it working I'll post later if I find anything.
Eddie Maina
22.05.2011
i can get this to work IF it's orange when and when not pressed...
Dana Ordinario
22.05.2011
Set the controller range to 5 and 5 with blend on should do it. I'm pretty sure that 5 is for orange let me know if that doesn't do it. You may need to also add in a send monitor state function but I am not 100% about that one.
Eddie Maina
22.05.2011
nope. didnt work. they still interact with each other
Eddie Maina
22.05.2011
thanks. will try.
Ok Moroski
22.05.2011
Try inverting the output and see if that fixes it.

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