Epic Jogwheel Effect mapping?

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Epic Jogwheel Effect mapping?
Posted on: 21.12.2011 by Lahoma Flatebo
So today I have been wondering about a jogwheel mapping that in theory sounds pretty cool but don't know if anyone has attempted it. I personally don't have a controller with jogwheels but i'm seriously considering borrowing a friend's controller to explore this idea.

Maybe this has been done before but the idea is you map the jogwheels to have one effect combo when you move it one way and a different one when you move it the opposite way and once you let go it resets. I imagine you would use this to build and then drop tension.

I don't know, what you guys believe? I'll probably experiment with this idea as soon as i can borrow a compatible controller.
Lahoma Flatebo
25.12.2011
Originally Posted by scamo
Ok, I see what you are getting at. My believeing on effects and implementing them in my mapping are pretty basic at the moment. The reason for this is my lack of experience with effects and mapping. Thanks for helping with ideas though. My imagination is spinning. I just need to find out the solutions to these ideas. One solution is how Ean's mapping uses the jog to select the 3 modes. That technique could help create what you want, if it works in both jog directions, meaning, if I turn the jog to the right, the mode changes from left to right and when I turn the jog left, then the mode changes from right to left. I'll have to pick Ean's mapping apart to find out if it is possible with the modifiers I still have available. My feeling is, it will work. But, I still have a lot to learn to figure it out.

scamo
I'm in the same situation in my mapping experience, which is why i started this thread to kind of get a believe tank going on. thanks for all your input dude. If I figure anything out i'll let you know.
Lahoma Flatebo
23.12.2011
Originally Posted by scamo
touch the jog once, start an effect group and by turning the jog in one direction makes the effect amounts change accordingly, then release and touch the jog once again to change the effects grouping, then turn the jog in the other direction to change the amounts of the new effects accordingly. That should be doable and actually quite easy. I just don't know what effects are wanted.
scamo
That's as close as to accomplishing the idea. I just figured you could do something like that after I saw Ean split a fader to do two different things. As for what effects, I guess one example would be a beatmasher that changes to a reverbed down sweep. basically anything that builds tension and then the second chain would release said tension.
Lahoma Flatebo
23.12.2011
Originally Posted by paul_monk3y
Maybe using a touch sensitive wheel, as for the buildups use the top of the wheel, and when releasing, activate an other set of effects for the drop, using the side of the wheel to bring down the DRY/WET... that should be done with a hold or invert value for the top of the wheel and some modifiers...I believe.
That would be very cool dude! kind of takes my idea to the next level! I might do an experiment mapping with this.
Lahoma Flatebo
23.12.2011
Originally Posted by scamo
Well, not quite. My mapping has a possible 7 "states" or modes as I call them, which are selectable on the fly. My first FX grouping has a beatmasher and a peakfilter. The beat masher has a very sensitive jog, so short movements makes the effect amount move alot. The peak filter is set to maximum and has a very slow jog movement. This gives you the ability to beatmash in one direction, but then do a slow wash with the peak filter in the other. Not exactly what you are looking for, but sort of.

If you could give me an example of effects you'd want to go with in one direction of the jog and then the other, I'll see if I can put it together. Please also remember, my mapping only works with the S4. So you couldn't just plug any controller up and it would work. It won't.

scamo
Whoa 7 states! that's amazing! yea that last part is kind around what I was imagining.

There's no actual example that I can believe of, this was more of a idea or thing to ponder to inspire something. I like to build mappings as well so its fine if it only applies to the S4 my question was what ways could that idea be achieved.

Either way it would be cool to test your mapping out, if that's alright; my friend has a S4.
Rey Holubar
23.12.2011
Originally Posted by Henrimartel
Scamo,

I might have read it incorrectly, but your mapping has two different states for the jogwheels?

or is it as I envisioned to be where moving the jogwheel one direction triggers a chain and the opposite triggers a different one?

I can't try it out since my set up is without jogwheels, but I will this weekend once I borrow my friends controller.
Well, not quite. My mapping has a possible 7 "states" or modes as I call them, which are selectable on the fly. My first FX grouping has a beatmasher and a peakfilter. The beat masher has a very sensitive jog, so short movements makes the effect amount move alot. The peak filter is set to maximum and has a very slow jog movement. This gives you the ability to beatmash in one direction, but then do a slow wash with the peak filter in the other. Not exactly what you are looking for, but sort of.

If you could give me an example of effects you'd want to go with in one direction of the jog and then the other, I'll see if I can put it together. Please also remember, my mapping only works with the S4. So you couldn't just plug any controller up and it would work. It won't.

scamo
Lahoma Flatebo
21.12.2011
So today I have been wondering about a jogwheel mapping that in theory sounds pretty cool but don't know if anyone has attempted it. I personally don't have a controller with jogwheels but i'm seriously considering borrowing a friend's controller to explore this idea.

Maybe this has been done before but the idea is you map the jogwheels to have one effect combo when you move it one way and a different one when you move it the opposite way and once you let go it resets. I imagine you would use this to build and then drop tension.

I don't know, what you guys believe? I'll probably experiment with this idea as soon as i can borrow a compatible controller.
Lahoma Flatebo
25.12.2011
Originally Posted by scamo
Ok, I see what you are getting at. My believeing on effects and implementing them in my mapping are pretty basic at the moment. The reason for this is my lack of experience with effects and mapping. Thanks for helping with ideas though. My imagination is spinning. I just need to find out the solutions to these ideas. One solution is how Ean's mapping uses the jog to select the 3 modes. That technique could help create what you want, if it works in both jog directions, meaning, if I turn the jog to the right, the mode changes from left to right and when I turn the jog left, then the mode changes from right to left. I'll have to pick Ean's mapping apart to find out if it is possible with the modifiers I still have available. My feeling is, it will work. But, I still have a lot to learn to figure it out.

scamo
I'm in the same situation in my mapping experience, which is why i started this thread to kind of get a believe tank going on. thanks for all your input dude. If I figure anything out i'll let you know.
Rey Holubar
25.12.2011
Ok, I see what you are getting at. My believeing on effects and implementing them in my mapping are pretty basic at the moment. The reason for this is my lack of experience with effects and mapping. Thanks for helping with ideas though. My imagination is spinning. I just need to find out the solutions to these ideas. One solution is how Ean's mapping uses the jog to select the 3 modes. That technique could help create what you want, if it works in both jog directions, meaning, if I turn the jog to the right, the mode changes from left to right and when I turn the jog left, then the mode changes from right to left. I'll have to pick Ean's mapping apart to find out if it is possible with the modifiers I still have available. My feeling is, it will work. But, I still have a lot to learn to figure it out.

scamo
Lahoma Flatebo
24.12.2011
sure thing, i don't remember the video exactly but under controller mapping at DJTT's blog the mapping for the midi fighter pro has it.

http://www.djranking s.com/wp-conten...t1-358x600.jpg

Look at one of the faders, its split into two parts fx 1 & 2!

when i saw that i figured something like that could be done on Jogwheels as well.
Rey Holubar
23.12.2011
Can you give me a link to what you said Ean was doing?

scamo
Lahoma Flatebo
23.12.2011
Originally Posted by scamo
touch the jog once, start an effect group and by turning the jog in one direction makes the effect amounts change accordingly, then release and touch the jog once again to change the effects grouping, then turn the jog in the other direction to change the amounts of the new effects accordingly. That should be doable and actually quite easy. I just don't know what effects are wanted.
scamo
That's as close as to accomplishing the idea. I just figured you could do something like that after I saw Ean split a fader to do two different things. As for what effects, I guess one example would be a beatmasher that changes to a reverbed down sweep. basically anything that builds tension and then the second chain would release said tension.
Lahoma Flatebo
23.12.2011
Originally Posted by paul_monk3y
Maybe using a touch sensitive wheel, as for the buildups use the top of the wheel, and when releasing, activate an other set of effects for the drop, using the side of the wheel to bring down the DRY/WET... that should be done with a hold or invert value for the top of the wheel and some modifiers...I believe.
That would be very cool dude! kind of takes my idea to the next level! I might do an experiment mapping with this.
Lahoma Flatebo
23.12.2011
Originally Posted by scamo
Well, not quite. My mapping has a possible 7 "states" or modes as I call them, which are selectable on the fly. My first FX grouping has a beatmasher and a peakfilter. The beat masher has a very sensitive jog, so short movements makes the effect amount move alot. The peak filter is set to maximum and has a very slow jog movement. This gives you the ability to beatmash in one direction, but then do a slow wash with the peak filter in the other. Not exactly what you are looking for, but sort of.

If you could give me an example of effects you'd want to go with in one direction of the jog and then the other, I'll see if I can put it together. Please also remember, my mapping only works with the S4. So you couldn't just plug any controller up and it would work. It won't.

scamo
Whoa 7 states! that's amazing! yea that last part is kind around what I was imagining.

There's no actual example that I can believe of, this was more of a idea or thing to ponder to inspire something. I like to build mappings as well so its fine if it only applies to the S4 my question was what ways could that idea be achieved.

Either way it would be cool to test your mapping out, if that's alright; my friend has a S4.
Rey Holubar
23.12.2011
There isn't any way to tell Traktor which direction the jog is being turned, so this idea is generally quite difficult to do with just the jog encoder. I was believeing more along the lines of....

touch the jog once, start an effect group and by turning the jog in one direction makes the effect amounts change accordingly, then release and touch the jog once again to change the effects grouping, then turn the jog in the other direction to change the amounts of the new effects accordingly. That should be doable and actually quite easy. I just don't know what effects are wanted.

scamo
Liz Hancey
23.12.2011
I was trying to do a similar thing in my current Mixtrack mapping quest.. hahha, but I can't really realize how to do it well..

In one way, lets say clockwise, the modifier should enter in a loop, so if you turn the wheel clockwise, the modifier would stay in one set of modifiers values, keeping the current FX Combo Setup... but when you start rotating counter-clockwise the modifier enter in an other loop, staying in an other set of modifiers values, changing the FX Combo Setup.

Is the only way I can believe of right now (3.31 AM here..) but that would limit the posible FX Combos...

Maybe using a touch sensitive wheel, as for the buildups use the top of the wheel, and when releasing, activate an other set of effects for the drop, using the side of the wheel to bring down the DRY/WET... that should be done with a hold or invert value for the top of the wheel and some modifiers...I believe.
Rey Holubar
23.12.2011
Originally Posted by Henrimartel
Scamo,

I might have read it incorrectly, but your mapping has two different states for the jogwheels?

or is it as I envisioned to be where moving the jogwheel one direction triggers a chain and the opposite triggers a different one?

I can't try it out since my set up is without jogwheels, but I will this weekend once I borrow my friends controller.
Well, not quite. My mapping has a possible 7 "states" or modes as I call them, which are selectable on the fly. My first FX grouping has a beatmasher and a peakfilter. The beat masher has a very sensitive jog, so short movements makes the effect amount move alot. The peak filter is set to maximum and has a very slow jog movement. This gives you the ability to beatmash in one direction, but then do a slow wash with the peak filter in the other. Not exactly what you are looking for, but sort of.

If you could give me an example of effects you'd want to go with in one direction of the jog and then the other, I'll see if I can put it together. Please also remember, my mapping only works with the S4. So you couldn't just plug any controller up and it would work. It won't.

scamo
Nereida Jasnoch
22.12.2011
I am also interested in this, I ve mapped single fx dry/wet (relative & fader or knob) to both jogwheels, but actually using it is a pain in the ass, its far from accurate.
How do you suggest you map it ?
Lahoma Flatebo
22.12.2011
Scamo,

I might have read it incorrectly, but your mapping has two different states for the jogwheels?

or is it as I envisioned to be where moving the jogwheel one direction triggers a chain and the opposite triggers a different one?

I can't try it out since my set up is without jogwheels, but I will this weekend once I borrow my friends controller.
Rey Holubar
22.12.2011
Hi,

I am working on such a mapping. I now have 3 FX modes and have a possible 7 I could create. I'll be releasing the 4.2 before Christmas. It is still very beta, even though I am up to Version 4. Creating this mapping is a learning process for me. It will also be missing some serious documentation, when I release the next version. But if you want to keep track, here is the current version.

http://www.djranking s.com/community /showthread.php?t=40818

I wouldn't say my 3 effects are "epic" effects, but they are fun.

scamo
Lahoma Flatebo
23.12.2011
so then how would it be done?
Lahoma Flatebo
22.12.2011
I figured as much!
Alvera Farrelly
22.12.2011
yess this hase been done before!

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