What is this "loop cancel" command called in the controller manager?
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What is this "loop cancel" command called in the controller manager? Posted on: 07.09.2013 by Darlene Strohbeck I use the DJTT custom mapping for the S2, and I noticed whenever I play a loop, hitting "cue" to go back resets or cancels the loop. I've looked through the controller manager but I can't seem to find out why this is happening so that I can delete the command.Anyone? | |
Kellie Myrum 07.09.2013 |
Originally Posted by jdownesbaird
Originally Posted by tokenasianguy
As I said you'll need three commands mapped to active hotloop (first press M1=0) and a delete cue command (second press M1=1) do disengage feature. Add in Modifier 1 Modifier conditions / M1=0 Type of controller-button Interaction mode-direct Set to value-1 Add in Modifier 1 Modifier conditions / M1=1 Type of controller-button Interaction mode-direct Set to value-0 Now test this button and see if little modifier slot display in manager toggle the value at each press. Hopefully it's more english. |
Darlene Strohbeck 07.09.2013 |
Originally Posted by Stewe
But yeah you guys are right, I don't want to prevent jumping to cue, I want the loop to stay engaged no matter what, until I manually un-engage it. |
Kellie Myrum 07.09.2013 |
Originally Posted by jdownesbaird
In that case drop a hotloop or map specific button to do that instantly. Like store cue, set type to loops, add loop active direct=1. |
Delena Katherman 07.09.2013 |
Originally Posted by Stewe
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Darlene Strohbeck 07.09.2013 | I use the DJTT custom mapping for the S2, and I noticed whenever I play a loop, hitting "cue" to go back resets or cancels the loop. I've looked through the controller manager but I can't seem to find out why this is happening so that I can delete the command. Anyone? |
Delena Katherman 07.09.2013 | Basically, OP, it's going to require some mapping trickery, as Stewe described. There is no simple way to just turn that feature off. |
Kellie Myrum 07.09.2013 |
Originally Posted by jdownesbaird
Originally Posted by tokenasianguy
As I said you'll need three commands mapped to active hotloop (first press M1=0) and a delete cue command (second press M1=1) do disengage feature. Add in Modifier 1 Modifier conditions / M1=0 Type of controller-button Interaction mode-direct Set to value-1 Add in Modifier 1 Modifier conditions / M1=1 Type of controller-button Interaction mode-direct Set to value-0 Now test this button and see if little modifier slot display in manager toggle the value at each press. Hopefully it's more english. |
Darlene Strohbeck 07.09.2013 |
Originally Posted by Stewe
But yeah you guys are right, I don't want to prevent jumping to cue, I want the loop to stay engaged no matter what, until I manually un-engage it. |
Delena Katherman 07.09.2013 | How did you get so good at this stuff, Stewe? You really should write a book/guide. You know, in your free time! |
Kellie Myrum 07.09.2013 |
Originally Posted by jdownesbaird
In that case drop a hotloop or map specific button to do that instantly. Like store cue, set type to loops, add loop active direct=1. |
Delena Katherman 07.09.2013 |
Originally Posted by Stewe
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Kellie Myrum 07.09.2013 | Add 'Is In Active loop = o' modifier condition to your hotcue commands to prevent traktor jumping to cue while loop is active. |
Lannie Kutay 07.09.2013 | i believe its a default thing, hitting a cue point will always jump you out of the loop, even if its inside the loop. i hate it |
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