Reply to What is this "loop cancel" command called in the controller manager?

What is this "loop cancel" command called in the controller manager?
I use the DJTT custom mapping for the S2, and I noticed whenever I play a loop, hitting "cue" to go back resets or cancels the loop. I've looked through the controller manager but I can't seem to find out why this is happening so that I can delete the command.

Anyone?
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