Reply to Modified Instant Gratification - Loops/Cues + Transport

Modified Instant Gratification - Loops/Cues + Transport
Just modified the Instant Gratification mapping. I liked it, but I thought I wasn't really using all of it, so I added some features. This is built for two-deck performances. Ordinarily the 4 banks are mapped to one of the four decks each, but I switched banks 3 and 4 to be alternate controls for decks A and B respectively.

Here are the controls (buttons are going to be referred to as 1-4 for the top row, then 5-8, 9-12, and 13-16)

1-4 switches banks like usual (that's part of the hardware, not the mapping really)

5 is a shift button
8 drops an 8-count loop, pressing it again deactivates it.
6 and 7 decrease and increase loop size
When a loop is running, AND you hold shift, buttons 6 and 7 shift the loop left and right by 1/16 count in the track. This is a pretty cool effect, especially with vocals.

buttons 9-12 trigger hotcues 1-4 (with the Select/Set+Store command), and 13-16 are hotcues 5-8. If you hold shift and press a cue button it will delete the corresponding cue.

So that's it, just some simple features to make things a little easier. If I add more stuff later I'll post an updated version! If you guys have any suggestions for stuff to add/change, I'll try to make them

EDIT: Totally forgot about something. If you hold shift (and there is no loop running), button 6 becomes Sync, button 7 becomes Cue, and button 8 is Play/Pause. My bad!

Also, because I'm not as slick as Ean and the gang, I couldn't put it all into 1 .tsi, so there are 4, one for each bank on the midi fighter. I put them all into a .zip, and it should work if you just import all of them, set to "Midifighter" on the in-port and out-port.
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