Macro to active loops with cue points
Macro to active loops with cue points Posted on: 24.11.2011 by Kyle Raus I've been looking around for this forever and I can't seem to find the answer. I'm at wits end and hope you guys can help me. Is there a way to map my Mashine to activate loop if (and only if) a cue is a loop? This has possibly been asked before, and I'm sorry if this is a duplicate. | |
Kyle Raus 25.11.2011 |
Originally Posted by losxc451
Thanks! |
Kyle Raus 25.11.2011 |
Originally Posted by losxc451
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Kyle Raus 24.11.2011 | I've been looking around for this forever and I can't seem to find the answer. I'm at wits end and hope you guys can help me. Is there a way to map my Mashine to activate loop if (and only if) a cue is a loop? This has possibly been asked before, and I'm sorry if this is a duplicate. |
Kyle Raus 25.11.2011 |
Originally Posted by losxc451
Thanks! |
Kesha Pietrak 24.11.2011 | in that case then set your pads to the cue points and then use a modifier so that when you press the pad it jumps to the cue point and activates the loop. If you wanna just jump to the cue point you press the pad, but with the modifier pressed then you can jump to the cue point and activates the loop. Try that out |
Kyle Raus 25.11.2011 |
Originally Posted by losxc451
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Kesha Pietrak 25.11.2011 | on each cue point you set you could also map a loop active maybe? not sure if it would work though |
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