Reply to Need help with cue/ loop mapping MF3D
Need help with cue/ loop mapping MF3D I am trying to accomplish this scenario: - store cue points as loops. - when that cue point is triggered via a button push it jumps to that cue point but does NOT activate the loop to auto-repeat - a separate button sets the loop as active. Currently I have a separate button for the active state, which works. However, whenever I trigger the cue that is saved as a loop-type-cue-point it always triggers the active state. I have not been able to jump to to that cue-point and have it not activate the loop. Can this be accomplished and if so any help in mapping would be appreciated. | |
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