Transition techniques

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Transition techniques
Posted on: 19.03.2013 by Patty Dauer
Hi guys,

can you please tell me the various ways you make your transitions sound smooth and continuous instead of making it sound abrupt when randomly chords or a guitar etc pops in the mix.

Like please explain what you do and how you also make it. For eg. using white noise and filtering it slowly to get a riser.

Thank you for the help.
Patty Dauer
19.03.2013
Hi guys,

can you please tell me the various ways you make your transitions sound smooth and continuous instead of making it sound abrupt when randomly chords or a guitar etc pops in the mix.

Like please explain what you do and how you also make it. For eg. using white noise and filtering it slowly to get a riser.

Thank you for the help.
Monserrate Rupnow
20.03.2013
Try these:

http://tarekith.com/assets/pdfs/ArrangingSongs.pdf

http://tarekith.com/assets/pdfs/Transitions.pdf
Berta Baie
19.03.2013
Depends on the section really.

If its a random synth just coming in in the middle of a 32 bar phrase, then usually i'll just volume automate it a bit so it fades in just to take the edge off. If im going into a breakdown i like to use a white noise build up, and increase the reverb or delay on the synths to create a nice trail that naturally brings the song down in energy. If I'm building up to the peak i like the classic drum roll build, and/or to use a rising synth before bringing everything back in.
Sydney Lashway
19.03.2013
the riser idea with the white noise works...

Using High-Frequencies:
similar to the white noise filter sweep, you can do the same with cymbal rolls/reversed cymbals, reversed snares/claps, snare rolls clap rolls, or any type of high frequency sound effect, with at filter sweep, maybe some sort of delay. They all create the same effect.

Drums:

Drums fills are great techniques for transitioning from one part of a song to the other, or even to help annunciating a phrase. But yeah: going into a "high-drama" part from a build drop everything for half a measure before that part and put in a drum fill. I believe some people may disagree with me but I believe it creates good punctuation and even adds more to the building tension/drama in a song.

Musically:

Fade in is probably the simplest way to introduce a new element. This can become long and drawn out and songs just start turning into proggy, shameless acts of self indulgence. When used tastefully it's effective.

If there's a recurring melodic theme in your track (which there should be some faint semblance of) try teasing that a bit. maybe not the whole line but bits and pieces here and there. Again, a great device for creating drama, the listener knows it's coming and that anxiousness builds.

"Tails" work great. Similar idea to a drum-fill, tails are the "ends" of a riff line. Think "Enter Sandman" by Metallica; same thing 3 times then the tail. When used it accomplishes one of two things, when used wisely, BOTH. It lets the listener know that, that particular melodic line is done, AND it leads into the phrase either seamlessly restarting or into another melodic line. What's good here is that knowing that the phrase is "done" sets up for something else. Now you can move onto different instrumentation, or add a new harmonic element or just a new counter melody, so on and so forth.

last thing That I've been playing around with lately, that works great with synths, is the filter cut-off. Now, not just using it to do a sweep or to create wobbles, but in Massive for example you can use and envelope to control the opening of the filter. so you can start with a thin plucky sound and open it up to a huge wide pad. Helps build tension. also I find coupling the same macro to the chorus or other effect really beefs of the sound.

Hopefully these tips help.
Rebbecca Fennell
19.03.2013
Play by ear when you record parts like that. Common mistake with droning pads and daws is too try and force it in the daw to be some 8/16 bar thing and the problem with that is that when the beat should drop is either an odd measure of time like five bars in, or the spot where the beat should drop is like beat off from where the daw marks it as a whole number.

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