Production Workflow / Techniques
Production Workflow / Techniques Posted on: 28.09.2010 by Tressa Schemenauer I'm sitting here in front of my DAW about to embark on a new production and was wondering how y'all kick it off on your end??I use a combination of Peak Pro & Ableton. Whilst there are exceptions for every new production I generally get started in Peak by chopping up larger samples into smaller clips for import into Ableton.. from there I slice the clips to midi for triggering via controller. I record grooves I like, drop in other source material from sample packs or my own libraries / recordings.. sprinkle the magic dust onto it, master it.. then reference on as many different speaks as I can get my ears onto... This is a summarized / simplified version.. but I'm interested in different project approach techniques that I haven't thought of... Cheers! | |
Tressa Schemenauer 02.10.2010 |
Originally Posted by Sanderbongertman
On that note.. I've managed to use layers of EQ to extract sounds I want to use.. but there is one thing I have not been able to figure out.. This gets a little off of the 'big picture' subject of the thread, but do you have a way in Ableton to apply LFO to an extracted bass-line audio sample? I'm trying to create a very light dub-step oscillation to a bass audio sample... nothing I try creates the sound I have in my head!! Cheers! |
Tressa Schemenauer 29.09.2010 |
Originally Posted by Sanderbongertman
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Carli Halsall 28.09.2010 |
Originally Posted by Mylestec
-Start a 1 bar loop and then insert the following: -Find some nice low - mid & high end kick drums, EQ all of them properly, layer them up to form one kick drum and then take it through a waves SSL for some punch. -Next I do the bassline. Program the synth first and then record some loops. -After that comes claps, snares, percussion and stabs When i have a nice groove going I start building a basic arrangement. Then (if for a remix) I add remix samples or for own productions maybe an extra synth, some pads and sweeps. Then I add effects where necessary (most of the time in breakdowns etc) Following up I get all the levels about right, then EQ all the channels, compress busses that need it, and apply some plugins where necessary. Then comes mixdown; panning tracks, check if mono sounds good, get levels exactly right and final adjustments to the arrangement. Track is then bounced into a 24 bit wav. Reload that into Logic and do the mastering (low freq-eq, general eq-ing, neutral compressor to tame the high peaks, SSL compressor for sound coloring and punch, maximizer to get the loudness right). That's about it! |
Tressa Schemenauer 28.09.2010 | I'm sitting here in front of my DAW about to embark on a new production and was wondering how y'all kick it off on your end?? I use a combination of Peak Pro & Ableton. Whilst there are exceptions for every new production I generally get started in Peak by chopping up larger samples into smaller clips for import into Ableton.. from there I slice the clips to midi for triggering via controller. I record grooves I like, drop in other source material from sample packs or my own libraries / recordings.. sprinkle the magic dust onto it, master it.. then reference on as many different speaks as I can get my ears onto... This is a summarized / simplified version.. but I'm interested in different project approach techniques that I haven't thought of... Cheers! |
Carli Halsall 01.10.2010 | Pooh, don't know about applying LFO's on clips. One solution I can believe of is to apply the dry/wet knob of the effect or filter knob or whatever you would want the LFO to control, to clip automation. Just draw sort of a sine wave in the clip and you should be able to get the effect |
Tressa Schemenauer 02.10.2010 |
Originally Posted by Sanderbongertman
On that note.. I've managed to use layers of EQ to extract sounds I want to use.. but there is one thing I have not been able to figure out.. This gets a little off of the 'big picture' subject of the thread, but do you have a way in Ableton to apply LFO to an extracted bass-line audio sample? I'm trying to create a very light dub-step oscillation to a bass audio sample... nothing I try creates the sound I have in my head!! Cheers! |
Carli Halsall 29.09.2010 | I have never encountered such a situation. For remixes always make sure you have the stems, without them it's hard to get a good sound and to extract the samples you want. If you don't have the stems or are sampling from a random track like you are saying, if i'm right, you can just load the wav file in ableton, apply warping if necessary, and then drag the file into the sampler. I don't believe there is any advantage of using an editor for that. |
Tressa Schemenauer 29.09.2010 |
Originally Posted by Sanderbongertman
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Carli Halsall 28.09.2010 |
Originally Posted by Mylestec
-Start a 1 bar loop and then insert the following: -Find some nice low - mid & high end kick drums, EQ all of them properly, layer them up to form one kick drum and then take it through a waves SSL for some punch. -Next I do the bassline. Program the synth first and then record some loops. -After that comes claps, snares, percussion and stabs When i have a nice groove going I start building a basic arrangement. Then (if for a remix) I add remix samples or for own productions maybe an extra synth, some pads and sweeps. Then I add effects where necessary (most of the time in breakdowns etc) Following up I get all the levels about right, then EQ all the channels, compress busses that need it, and apply some plugins where necessary. Then comes mixdown; panning tracks, check if mono sounds good, get levels exactly right and final adjustments to the arrangement. Track is then bounced into a 24 bit wav. Reload that into Logic and do the mastering (low freq-eq, general eq-ing, neutral compressor to tame the high peaks, SSL compressor for sound coloring and punch, maximizer to get the loudness right). That's about it! |
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