Drum Programming In Logic
Drum Programming In Logic Posted on: 18.02.2011 by Kandace Busch So I've been really wanting to add a lot more punch to my drums recently. The sounds as they are for drum kicks don't knock hard enough, so how can I really bring out the lows for a good dance track under-loop or intro bars?Any tips would be great! Also, how do you create a sweep in Logic, the kind with a build up? Thanks. | |
Kandace Busch 18.02.2011 | So I've been really wanting to add a lot more punch to my drums recently. The sounds as they are for drum kicks don't knock hard enough, so how can I really bring out the lows for a good dance track under-loop or intro bars? Any tips would be great! Also, how do you create a sweep in Logic, the kind with a build up? Thanks. |
Dj Gjaka 02.03.2011 | I'd recommend that before you start EQ'ing and compressing things, you experiment with your actual drums sound. I'll assume that you're using Ultrabeat. Have you tried experimenting with the oscillators in it? Try tuning one an octave lower to add some low end weight and try using the noise generator to add some crunch to the mid range. If there's still not enough low for you try adding a gated sine wave underneath: http://audio.tutsplus.com/tutorials/...th-sine-waves/ It's better to get the sound as close to what you want before you start playing with EQ and compression. |
Ashirumatic DJ 18.02.2011 | A couple good tutorial, though not done in Logic, the concepts are applicable to any DAW environment Compressing your drums: [ame="http://www.youtube.com/user/innerstatejt#p/u/9/jhlMQV4PpOQ"]YouTube - innerstatejt's Channel[/ame] Parallel Compression/New York Compression: http://www.youtube.com/watch?v=iAT1P...746E2B904FDBF0 Side Chain Compression: http://www.youtube.com/watch?v=YW_B_KSccmU Teamed with the right EQ setting, this will help get punchy/snappy Drums |
Harley Hendzel 18.02.2011 | Read up on EQing. This will help you with your overall sound, to include your drum tracks. http://www.recordingwebsite.com/articles/eqfreq.php http://www.recordingwebsite.com/articles/eqprimer.php 50Hz 1. Increase to add more fullness to lowest frequency instruments like foot, toms, and the bass. 2. Reduce to decrease the "boom" of the bass and will increase overtones and the recognition of bass line in the mix. This is most often used on loud bass lines like rock. 100Hz 1. Increase to add a harder bass sound to lowest frequency instruments. 2. Increase to add fullness to guitars, snare. 3. Increase to add warmth to piano and horns. 4. Reduce to remove boom on guitars & increase clarity. 200Hz 1. Increase to add fullness to vocals. 2. Increase to add fullness to snare and guitar ( harder sound ). 3. Reduce to decrease muddiness of vocals or mid-range instruments. 4. Reduce to decrease gong sound of cymbals. 400Hz 1. Increase to add clarity to bass lines especially when speakers are at low volume. 2. Reduce to decrease "cardboard" sound of lower drums (foot and toms). 3. Reduce to decrease ambiance on cymbals. 800Hz 1. Increase for clarity and "punch" of bass. 2. Reduce to remove "cheap" sound of guitars. 1.5KHz 1. Increase for "clarity" and "pluck" of bass. 2. Reduce to remove dullness of guitars. 3KHz 1. Increase for more "pluck" of bass. 2. Increase for more attack of electric / acoustic guitar. 3. Increase for more attack on low piano parts. 4. Increase for more clarity / hardness on voice. 5. Reduce to increase breathy, soft sound on background vocals. 6. Reduce to disguise out-of-tune vocals / guitars. 5KHz 1. Increase for vocal presence. 2. Increase low frequency drum attack ( foot / toms). 3. Increase for more "finger sound" on bass. 4. Increase attack of piano, acoustic guitar and brightness on guitars (especially rock guitars). 5. Reduce to make background parts more distant. 6. Reduce to soften "thin" guitar. 7KHz 1. Increase to add attack on low frequency drums ( more metallic sound ). 2. Increase to add attack to percussion instruments. 3. Increase on dull singer. 4. Increase for more "finger sound" on acoustic bass. 5. Reduce to decrease "s" sound on singers. 6. Increase to add sharpness to synthesizers, rock guitars, acoustic guitar and piano. 10KHz 1. Increase to brighten vocals. 2. Increase for "light brightness" in acoustic guitar and piano. 3. Increase for hardness on cymbals. 4. Reduce to decrease "s" sound on singers. 15KHz 1. Increase to brighten vocals (breath sound). 2. Increase to brighten cymbals, string instruments and flutes. 3. Increase to make sampled synthesizer sound more real. |
Leeanna Ayla 18.02.2011 | [ame="http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=creating+a+sweep+in+logic"]creating a sweep in logic - Google Search[/ame] |
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