[Dubstep] New track Squarefist

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[Dubstep] New track Squarefist
Posted on: 08.04.2011 by Sherril Sondergard
wobbles are entirely set on square wave LFO. pretty finished to me now. i need your ears guys. criticism are welcome and helpful!

hope u enjoy

http://soundcloud.com/white-apple-32/white-apple-squarefist
Sherril Sondergard
18.04.2011
Originally Posted by 16b441khz
mono doesnt take more place in the freq spectrum it just means that similar sounds will have to fight each other to be heard. If there are more than two similar sounds sitting in mono in the mix then you will pretty much only hear the louder sound.

Think of music as a 3D space (Cube). The Front face is the parts of the music that is literally in your face the loudest and most dominant parts. Its made up of frequency which gives you a sense of height, and width through panning left and right from centre. Then you make things sound distant in your mix which is what some refer to as 'depth' by applying small amounts of reverb/echo to a sound and reducing its volume only a couple dB.

What i suggest you do when you make your next tune is to find a song that you can hear this 3D space in the mix, or least a width of instruments where some are panned differently than others. and try and place your instruments in similar positions in the stereo field. Dont try to copy their song just the sonic character and use it as a reference guide.

A good example is Skrillexs Scary Monsters & Nice Sprites, He has a number of different instruments that are doubled but then panned at certain amounts both left and right and it can feel as if the progression of the music repeatedly goes out then back in suddenly on the drop.

hope that gives you some ideas
I really catch up what you mean here. thanks alot its very i great thing to know.
Alyse Plantenga
18.04.2011
Originally Posted by WhiteApple
interessting i learned something from it. didn't knew that mono take more place on freq spectrum and same for panning. didn't knew that a lil panning free some space for other sounds
mono doesnt take more place in the freq spectrum it just means that similar sounds will have to fight each other to be heard. If there are more than two similar sounds sitting in mono in the mix then you will pretty much only hear the louder sound.

Think of music as a 3D space (Cube). The Front face is the parts of the music that is literally in your face the loudest and most dominant parts. Its made up of frequency which gives you a sense of height, and width through panning left and right from centre. Then you make things sound distant in your mix which is what some refer to as 'depth' by applying small amounts of reverb/echo to a sound and reducing its volume only a couple dB.

What i suggest you do when you make your next tune is to find a song that you can hear this 3D space in the mix, or least a width of instruments where some are panned differently than others. and try and place your instruments in similar positions in the stereo field. Dont try to copy their song just the sonic character and use it as a reference guide.

A good example is Skrillexs Scary Monsters & Nice Sprites, He has a number of different instruments that are doubled but then panned at certain amounts both left and right and it can feel as if the progression of the music repeatedly goes out then back in suddenly on the drop.

hope that gives you some ideas
Sherril Sondergard
18.04.2011
Originally Posted by 16b441khz
ok another thing, everything is in mono which just makes everything fight for space, spread some things out a little with panning.
interessting i learned something from it. didn't knew that mono take more place on freq spectrum and same for panning. didn't knew that a lil panning free some space for other sounds
Alyse Plantenga
18.04.2011
Originally Posted by seitz
something that might help...dont use the Lfo's u have for the "wobble" be responsable for ur bass...i know what im starting to do is kill anything under 100 and then get a seperate sine waved bass type thing going to reallly fill out the bottoms
^ this
Sherril Sondergard
08.04.2011
wobbles are entirely set on square wave LFO. pretty finished to me now. i need your ears guys. criticism are welcome and helpful!

hope u enjoy

http://soundcloud.com/white-apple-32/white-apple-squarefist
Sherril Sondergard
18.04.2011
Originally Posted by 16b441khz
mono doesnt take more place in the freq spectrum it just means that similar sounds will have to fight each other to be heard. If there are more than two similar sounds sitting in mono in the mix then you will pretty much only hear the louder sound.

Think of music as a 3D space (Cube). The Front face is the parts of the music that is literally in your face the loudest and most dominant parts. Its made up of frequency which gives you a sense of height, and width through panning left and right from centre. Then you make things sound distant in your mix which is what some refer to as 'depth' by applying small amounts of reverb/echo to a sound and reducing its volume only a couple dB.

What i suggest you do when you make your next tune is to find a song that you can hear this 3D space in the mix, or least a width of instruments where some are panned differently than others. and try and place your instruments in similar positions in the stereo field. Dont try to copy their song just the sonic character and use it as a reference guide.

A good example is Skrillexs Scary Monsters & Nice Sprites, He has a number of different instruments that are doubled but then panned at certain amounts both left and right and it can feel as if the progression of the music repeatedly goes out then back in suddenly on the drop.

hope that gives you some ideas
I really catch up what you mean here. thanks alot its very i great thing to know.
Alyse Plantenga
18.04.2011
Originally Posted by WhiteApple
interessting i learned something from it. didn't knew that mono take more place on freq spectrum and same for panning. didn't knew that a lil panning free some space for other sounds
mono doesnt take more place in the freq spectrum it just means that similar sounds will have to fight each other to be heard. If there are more than two similar sounds sitting in mono in the mix then you will pretty much only hear the louder sound.

Think of music as a 3D space (Cube). The Front face is the parts of the music that is literally in your face the loudest and most dominant parts. Its made up of frequency which gives you a sense of height, and width through panning left and right from centre. Then you make things sound distant in your mix which is what some refer to as 'depth' by applying small amounts of reverb/echo to a sound and reducing its volume only a couple dB.

What i suggest you do when you make your next tune is to find a song that you can hear this 3D space in the mix, or least a width of instruments where some are panned differently than others. and try and place your instruments in similar positions in the stereo field. Dont try to copy their song just the sonic character and use it as a reference guide.

A good example is Skrillexs Scary Monsters & Nice Sprites, He has a number of different instruments that are doubled but then panned at certain amounts both left and right and it can feel as if the progression of the music repeatedly goes out then back in suddenly on the drop.

hope that gives you some ideas
Emilee Woytovich
18.04.2011
yep I agree that drop needs some bass to rumble it out in the low end. And I have the same trouble getting the kicks to 'punch' but as has been said I would recommend you try and work on that as well.

Sounds sweet though!
Sherril Sondergard
18.04.2011
thanks for all the feedback guys!
Sherril Sondergard
18.04.2011
Originally Posted by 16b441khz
ok another thing, everything is in mono which just makes everything fight for space, spread some things out a little with panning.
interessting i learned something from it. didn't knew that mono take more place on freq spectrum and same for panning. didn't knew that a lil panning free some space for other sounds
Alyse Plantenga
18.04.2011
ok another thing, everything is in mono which just makes everything fight for space, spread some things out a little with panning.
Alyse Plantenga
18.04.2011
Originally Posted by seitz
something that might help...dont use the Lfo's u have for the "wobble" be responsable for ur bass...i know what im starting to do is kill anything under 100 and then get a seperate sine waved bass type thing going to reallly fill out the bottoms
^ this
Sari Binegar
18.04.2011
totally likes! just needs some bass!
Maricruz Mouw
11.04.2011
something that might help...dont use the Lfo's u have for the "wobble" be responsable for ur bass...i know what im starting to do is kill anything under 100 and then get a seperate sine waved bass type thing going to reallly fill out the bottoms
Sherril Sondergard
10.04.2011
thanks for feedback on this one guys.
Olene Minyard
08.04.2011
For me, no bass punch whatsoever sorry! The drums sound like they're empty and "just there" for the intro (and the rest really) without contributing anything really.

When it kicks in, to me, it lacks a big bass kick when it's meant to drop, which results in a big lack of a substantial drop.

I would say this is based too much in the mid-high frequencies to be called dubstep.
Gilma Marchini
08.04.2011
I'm a total newbie when it comes to production, and maybe it's my headset, but it sounds like your square LFO synth (the lead) could use some more bass. Aside from that it seems like a really strong track. It seems like it's missing a bit of progression, or that the song should change more or reach more of a climax towards the end.

100x better than anything I can make! Post when your 100% done with the track, I'd love to keep it in my library O.o

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