A Couple of Maschine related questions.

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A Couple of Maschine related questions.
Posted on: 09.01.2013 by Lillia Datson
Hi Guys.

Ive only recently started to delve into maschine, and ive a couple of questions.

Firstly the Bass kleph video! He mentions adding some tail to his samples. Ive made a few sample kits of various tunes, and when doing a finger drumming style (Ala Mad zach) its not too noticeable that the samples sound quite 'clipped' because as soon as you've hit one your moving onto the next. Is it possible to add a bit more tail to the sample inside maschine, with some effects?


And secondly, how can you produce decent build ups in maschine? Is it a case of layering up the patterns and scene's, or having one pattern as a build up that you put in?

Again, im only really learning as i go along, and know what i want out of it, but havent the know how to get there. But as ive found, crack one bit and the next few pieces fall into place quite nicely!
Lillia Datson
09.01.2013
Hi Guys.

Ive only recently started to delve into maschine, and ive a couple of questions.

Firstly the Bass kleph video! He mentions adding some tail to his samples. Ive made a few sample kits of various tunes, and when doing a finger drumming style (Ala Mad zach) its not too noticeable that the samples sound quite 'clipped' because as soon as you've hit one your moving onto the next. Is it possible to add a bit more tail to the sample inside maschine, with some effects?


And secondly, how can you produce decent build ups in maschine? Is it a case of layering up the patterns and scene's, or having one pattern as a build up that you put in?

Again, im only really learning as i go along, and know what i want out of it, but havent the know how to get there. But as ive found, crack one bit and the next few pieces fall into place quite nicely!
Lillia Datson
10.01.2013
Excellent. I'll get messing around with that. Thanks a lot mate, big help!
Sydney Lashway
10.01.2013
as far as builds the way I do it, which is the only way I can speak on, is a little bit "amateur" or "make-shift"....

...for risers or drops: Take a cool synth, grimy/gritty it up with some effects, distortion etc. THEN I extend the glide. then play two notes over the course of 1, 4, 8 bars whatever, and keep fine tuning the glide so it fits perfectly. Reverb, delay grain delay etc all help. And for a final touch of epic-ness, I'll auto-write a filter sweep or phaser again to run the length of the rise/drop (1, 2, 4 bars) AND maybe a pan on the delay or pan sweep the entire thing in general, Chorus all that, I could go on forever. Just find what works, filter+pan+chorus is a pretty solid combo though.


...for Drums and Snare-Rolls similar idea with the risers and drops.I'll just step sequence it or play it in and quantize, filters, delays and velocity sweeps. Kind of match the intensity and build of the riser/drop to give it a nice cohesiveness. Start with a four-floor and keep halving until your into 32nd's or something. Sometimes it's helpful to start from the end of the build and let it naturally expand as opposed to saying "I only have X amount of bars to do this".
Lillia Datson
10.01.2013
Ah sweet, cheers BiggChev, reverb works a treat!

How about the build ups? Any techniques that work well?
Sydney Lashway
09.01.2013
There are a couple things you can do,

Bass Kleph for example stretches the samples to get more "tail" on them

On snares and claps he also adds some white noise to it so that it gives it more high end and snap. It also gives it more "tail"

I like to add just a tad of reverb to the samples so it rings through. This can get messy if you do them to all the samples as you'll have everything ringing through and can make the mix muddy. Good way to work around this is adjusting the reverb to ring on certain frequencies. (i.e.) Snares, you want the high end to ring.

Lastly, adjusting the ADSR can help. By changing the sustain and release you can extend the sound.

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