DJTT serato controller
DJTT serato controller Posted on: 16.05.2012 by Breanne Penge Please make one.1. 4 buttons per channel for cue points 2. A strip of 5 buttons for the SP-6 sampler 3. sample bank selectors 4. Nav controls, scroll, load A, load B, next, prev 5. 3 rotaries for 3 FX (could use 1 as super knob if that's how you roll) 6. loop / loop out buttons for each channel 7. loop roll controls per channel Thanks Folks please add your suggestions to this magical, unobtainable controller here plz. | |
Nedra Fresneda 17.05.2012 |
Originally Posted by pilmat
|
Cristian Carmona 17.05.2012 |
Originally Posted by pilmat
those touch strips on the mojo are wicked! |
Corine Kasman 17.05.2012 |
Originally Posted by jprime
And JesC, that's just wicked. A bit overkill, but what the heck! |
Breanne Penge 17.05.2012 |
Originally Posted by pilmat
Sure, a few controllers can be mapped to a degree, but a dedicated unit with no frills - all controls available sans shifting or keystroke mapping still isnt there |
Cristian Carmona 17.05.2012 | how about a mojo? my boy phaded vision has one. Moldover-Mojo-Custom-MIDI-Controller.jpg |
Corine Kasman 17.05.2012 |
Originally Posted by jprime
|
Breanne Penge 17.05.2012 | seratocontroller.jpg |
Breanne Penge 17.05.2012 |
Originally Posted by pilmat
The Xone has a bunch of useless faders, and way too many rotaries. The ideal serato controller is specific. |
Corine Kasman 17.05.2012 | Why only 5 buttons for the SP-6, 6 seems like a better option? And why not this? XoneK2_Front_web.jpg |
Breanne Penge 16.05.2012 |
Originally Posted by JesC
|
Breanne Penge 16.05.2012 |
Originally Posted by synthet1c
You would have to shift through buttons to go between the cue points and sampler. This is no good imo - you shouldn't have to use two hands for either. I maintain that the ideal controller would have a full set of buttons for both of those features up front with no shifting. I have some other qualms - but I'll post em tomorrow...Game of Thrones catch up time. Oh - I started a little design, I'll post it up :P |
Breanne Penge 16.05.2012 | Please make one. 1. 4 buttons per channel for cue points 2. A strip of 5 buttons for the SP-6 sampler 3. sample bank selectors 4. Nav controls, scroll, load A, load B, next, prev 5. 3 rotaries for 3 FX (could use 1 as super knob if that's how you roll) 6. loop / loop out buttons for each channel 7. loop roll controls per channel Thanks Folks please add your suggestions to this magical, unobtainable controller here plz. |
Brunilda Kora 18.05.2012 |
Originally Posted by padi_04
|
Breanne Penge 18.05.2012 | little update to add gains for the individual sample slots, and a button to toggle sample modes :P |
Nedra Fresneda 17.05.2012 |
Originally Posted by pilmat
|
Cristian Carmona 17.05.2012 |
Originally Posted by pilmat
those touch strips on the mojo are wicked! |
Corine Kasman 17.05.2012 |
Originally Posted by jprime
And JesC, that's just wicked. A bit overkill, but what the heck! |
Breanne Penge 17.05.2012 |
Originally Posted by pilmat
Sure, a few controllers can be mapped to a degree, but a dedicated unit with no frills - all controls available sans shifting or keystroke mapping still isnt there |
Cristian Carmona 17.05.2012 | how about a mojo? my boy phaded vision has one. Moldover-Mojo-Custom-MIDI-Controller.jpg |
Corine Kasman 17.05.2012 |
Originally Posted by jprime
|
Breanne Penge 17.05.2012 | |
Breanne Penge 17.05.2012 | Should adjust that design to include 5 cue points really.... |
Breanne Penge 17.05.2012 | suggest me some buttons / layout suggestions |
Breanne Penge 17.05.2012 | seratocontroller.jpg |
Breanne Penge 17.05.2012 |
Originally Posted by pilmat
The Xone has a bunch of useless faders, and way too many rotaries. The ideal serato controller is specific. |
Corine Kasman 17.05.2012 | Why only 5 buttons for the SP-6, 6 seems like a better option? And why not this? XoneK2_Front_web.jpg |
Breanne Penge 16.05.2012 |
Originally Posted by JesC
|
Breanne Penge 16.05.2012 |
Originally Posted by synthet1c
You would have to shift through buttons to go between the cue points and sampler. This is no good imo - you shouldn't have to use two hands for either. I maintain that the ideal controller would have a full set of buttons for both of those features up front with no shifting. I have some other qualms - but I'll post em tomorrow...Game of Thrones catch up time. Oh - I started a little design, I'll post it up :P |
Jonathan Chiuchiolo 16.05.2012 | finished... you just need to remap the loop select knobs for effects. |
Cristian Carmona 16.05.2012 | mr prime. lets design it! |
<< Back to Anything on the SeratoReply