Help!! deactivate multiple loops.

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Help!! deactivate multiple loops.
Posted on: 23.02.2011 by Boris Rinnels
I'm wondering if this can be done. I've tried searching and can't find anything.

So basically I want to have 2-4 of the decks playing different size loops. This would create a crazy ever changing buildup. Then I want one button to deactivate all loops and have all decks come back in at the end of their loop.
I know how to set a button to deactivate the loops, but is the rest of this possible?

thanks for any help.
Melinda Shick
22.02.2011
Originally Posted by deviantdigi
So you want a function that will jump back to a previously activated loop?

"have all decks come back in at the end of their loop." I have no clue what this means.
I believe he means; because the loops playing are all different lengths, when he deactivates all the loops he needs them all to come in on what would be the last beat of the loop.

If so, you could map the button to cue points at the end of your shorter(Or longer, whichever loop will be out of place) loops, then when you deactivate them they will jump to the same spot as the rest.
Boris Rinnels
23.02.2011
I'm wondering if this can be done. I've tried searching and can't find anything.

So basically I want to have 2-4 of the decks playing different size loops. This would create a crazy ever changing buildup. Then I want one button to deactivate all loops and have all decks come back in at the end of their loop.
I know how to set a button to deactivate the loops, but is the rest of this possible?

thanks for any help.
Boris Rinnels
22.02.2011
ok cool, I'll try these out.
Nakisha Startup
22.02.2011
Sadly I believe that is the best thing you can do ... I believe the only other thing you could do is to send them all back to the beginning again (since when you drop a loop, I'm pretty sure it drops a cue point ... when you disengage loop, cuepoint is still there so you can have all the decks go back a cue. But alas, that is not what you want so you have to stick with first option
Boris Rinnels
22.02.2011
Yeah Maxted you got it.

Thanks for the help. I was hoping to be able to do this on the fly, but I may have to rebelieve my strategy, unless there is another solution.
Melinda Shick
22.02.2011
Originally Posted by deviantdigi
So you want a function that will jump back to a previously activated loop?

"have all decks come back in at the end of their loop." I have no clue what this means.
I believe he means; because the loops playing are all different lengths, when he deactivates all the loops he needs them all to come in on what would be the last beat of the loop.

If so, you could map the button to cue points at the end of your shorter(Or longer, whichever loop will be out of place) loops, then when you deactivate them they will jump to the same spot as the rest.
Franklin Momany
22.02.2011
So you want a function that will jump back to a previously activated loop?

"have all decks come back in at the end of their loop." I have no clue what this means.

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