Deleting hot cues with just 1 button? - (a thought)

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Deleting hot cues with just 1 button? - (a thought)
Posted on: 09.08.2012 by Julian Ispas
so we all know the tradition way to delete a hot cue.

"holding shift button, AND press on the hot cue button you want to delete"...easy enough to map.

how about can we delete hot cues by "press AND hold" on the button hot cue you want to delete.

it is just more intuitive imo. i have been trying to do that, but no luck so far. maybe it can't be done.

just a thought, thanks
Kellie Myrum
10.08.2012
Originally Posted by Kensic
but thanks for your help, it made me believe abit. this concept can be dangerous because it might conflict with all the other mappings that might accidentally set off while the modifier scrolls through.

but definitely a good lesson learn here.
It shouldn't mess anything if you use new midi generic device only for this hotcue delete mapping.

I'm glad you got it on quick as expected, it's nice idea man keep em coming.
Julian Ispas
10.08.2012
Originally Posted by Stewe
Your deck is stopped I guess? With deck stopped it's normal behavior. Play the track
yup deck is playing.

so pretty much, track is playing, press/release droping a cue *track still playing* > press/hold *it jumps back to the cue spot, and the track still plays*, 5-6 secs later i release then the cue is deleted.


your setup doesn't do that? it seems like it is in the video.
Kellie Myrum
10.08.2012
Originally Posted by Kensic
yup all figured out....dont believe we can solve the issue at my post #16
Your deck is stopped I guess? With deck stopped it's normal behavior. Play the track
Julian Ispas
10.08.2012
Originally Posted by Stewe
Start new mapping and add Modifier 1 / button / inc / auto repeat check. This will make values to scroll from 0 to 7 and every next time you press button it will stay at 7... That's why you need to duplicate modifier 1, set as button, check invert, set as hold. After this when you scroll modifier and release button - modifier value should jump back to 0.
yup all figured out....dont believe we can solve the issue at my post #16
Kellie Myrum
10.08.2012
Originally Posted by Kensic
stewe- wow thats awesome, and you're right i did not understand how to line up the modifiers till last evening as i was researching and started to see that this is possible

thanks for the visual of how it actually looks like. keep it up man! in the future, would you mind me coming to you for help if i run into problems with mapping? my VCI 400 is on its way. and i plan to map everything to my taste
I did short video how it works. Isn't actually deleting hotcue while holding button - it happen on release of button. You can imagine modifiers like sort of buffer so when modifiers scroll to last position then delete hotcue become ready. I also mapped LED outputs that indicate buffer size while hotcue is holding. That's for video purpose and maybe you can map just one flashing LED on same hotcue button.

Kellie Myrum
11.08.2012
Originally Posted by scamo
@stewe - that is a nice idea, but a huge waste of modifiers, which are very scarce from a mapping perspective to begin with.

scamo
You can add another midi device giving you additional 7 modifiers. Like I said before it would be best to start mapping from there. I agree modifiers are limitation but that s something we can expect to happen hopefully till 3.5 version.

My custom mapping has 10 generic devices and still adding That is problem with traktor - it's taking a neap while importing tsi since it's huge map. It's all good while performing, just this annoying minute of waiting to import... It would be great to have two of more controllers with ultimate mappings but traktor isn't designed for such that. This can be overcome with adding more modifiers like at least double it to 16 so more stuff can be mapped in frame of one generic device leaving less pages in controller editor.
Kellie Myrum
11.08.2012
I agree, but, while waiting for NI to come up with new features we have to work it around somehow
Rey Holubar
11.08.2012
Let's also hope NI comes up with a better and more flexible midi mapping solution, which they have said is time to attack, because such workarounds as scrolling through 7 modifiers to create a timer means the system just isn't meeting the users' current wants and needs.

scamo
Kellie Myrum
10.08.2012
Originally Posted by Kensic
but thanks for your help, it made me believe abit. this concept can be dangerous because it might conflict with all the other mappings that might accidentally set off while the modifier scrolls through.

but definitely a good lesson learn here.
It shouldn't mess anything if you use new midi generic device only for this hotcue delete mapping.

I'm glad you got it on quick as expected, it's nice idea man keep em coming.
Julian Ispas
10.08.2012
but thanks for your help, it made me believe abit. this concept can be dangerous because it might conflict with all the other mappings that might accidentally set off while the modifier scrolls through.

but definitely a good lesson learn here.
Kellie Myrum
10.08.2012
For that map "Jump to active cue point". Its part of EGE slicer mapping. I had trouble finding this command in 2.5 version.
Julian Ispas
10.08.2012
yea i totally got that, thats how it keeps scrolling up and up to w/e ever modifier you end at. we're on the same page on this. this concept was pretty easy to figure out.

my set up works just like your video. only that i go only up to M2 = 7 (so just a shorter time before it deletes the cue on release)

however, everytime u trigger the cue button it jumps to the hot cue. so there's no avoiding not jumping back to the cue if you want to delete it. you know what i mean?
Kellie Myrum
10.08.2012
You need to follow me dude, I gave you instructions for first modifier. If you done it right and work like I described continue with adding Modifier 2 with same settings as Modifier 1 only with exception of modifier conditions. You must specify those M1=7 It should look like this:

Add in Modifier 2
Modifier conditions - M1=7
Type of controller - button
Interaction mode - inc
Auto repeat check
Julian Ispas
10.08.2012
Originally Posted by Stewe
Your deck is stopped I guess? With deck stopped it's normal behavior. Play the track
yup deck is playing.

so pretty much, track is playing, press/release droping a cue *track still playing* > press/hold *it jumps back to the cue spot, and the track still plays*, 5-6 secs later i release then the cue is deleted.


your setup doesn't do that? it seems like it is in the video.
Kellie Myrum
10.08.2012
Originally Posted by Kensic
yup all figured out....dont believe we can solve the issue at my post #16
Your deck is stopped I guess? With deck stopped it's normal behavior. Play the track
Julian Ispas
10.08.2012
Originally Posted by Stewe
Start new mapping and add Modifier 1 / button / inc / auto repeat check. This will make values to scroll from 0 to 7 and every next time you press button it will stay at 7... That's why you need to duplicate modifier 1, set as button, check invert, set as hold. After this when you scroll modifier and release button - modifier value should jump back to 0.
yup all figured out....dont believe we can solve the issue at my post #16
Kellie Myrum
10.08.2012
Start new mapping and add Modifier 1 / button / inc / auto repeat check. This will make values to scroll from 0 to 7 and every next time you press button it will stay at 7... That's why you need to duplicate modifier 1, set as button, check invert, set as hold. After this when you scroll modifier and release button - modifier value should jump back to 0.
Julian Ispas
10.08.2012
ok nvm i got it scroll up, however. because it scrolls starting from M1=0 therefore it will jump back to the hot cue....before it can scrolls through then delete the hotcue.

yup i got it to work exactly like your video on my laptop. so your video shows the concern that i have.

im believeing of a way to see if it can start scrolling from M1=1, so it doesnt jump to the cue spot
Kellie Myrum
10.08.2012
Originally Posted by Kensic
stewe- wow thats awesome, and you're right i did not understand how to line up the modifiers till last evening as i was researching and started to see that this is possible

thanks for the visual of how it actually looks like. keep it up man! in the future, would you mind me coming to you for help if i run into problems with mapping? my VCI 400 is on its way. and i plan to map everything to my taste
I did short video how it works. Isn't actually deleting hotcue while holding button - it happen on release of button. You can imagine modifiers like sort of buffer so when modifiers scroll to last position then delete hotcue become ready. I also mapped LED outputs that indicate buffer size while hotcue is holding. That's for video purpose and maybe you can map just one flashing LED on same hotcue button.

Kellie Myrum
11.08.2012
Originally Posted by scamo
@stewe - that is a nice idea, but a huge waste of modifiers, which are very scarce from a mapping perspective to begin with.

scamo
You can add another midi device giving you additional 7 modifiers. Like I said before it would be best to start mapping from there. I agree modifiers are limitation but that s something we can expect to happen hopefully till 3.5 version.

My custom mapping has 10 generic devices and still adding That is problem with traktor - it's taking a neap while importing tsi since it's huge map. It's all good while performing, just this annoying minute of waiting to import... It would be great to have two of more controllers with ultimate mappings but traktor isn't designed for such that. This can be overcome with adding more modifiers like at least double it to 16 so more stuff can be mapped in frame of one generic device leaving less pages in controller editor.
Rey Holubar
11.08.2012
@stewe - that is a nice idea, but a huge waste of modifiers, which are very scarce from a mapping perspective to begin with.

scamo
Julian Ispas
10.08.2012
how did you set up the modifiers to scroll up like that? i cant replicate your mapping
Julian Ispas
10.08.2012
stewe- wow thats awesome, and you're right i did not understand how to line up the modifiers till last evening as i was researching and started to see that this is possible

thanks for the visual of how it actually looks like. keep it up man! in the future, would you mind me coming to you for help if i run into problems with mapping? my VCI 400 is on its way. and i plan to map everything to my taste
Kellie Myrum
10.08.2012
Originally Posted by Kensic
yea i dont believe that is going to work, remember we are trying to set a hot cue AND delete the hot cue all in the same button.

putting all 8 modifiers on the same button will not do anything. i personally believe it can't be done. UNLESS, native instruments adds a modifier states that shows "is in active hot cue" or something of that nature. so that way when u press/hold the same button it knows "OH this button correlates to a hot cue, now i must delete this"
It works actually,

I don't believe you have understand how to line up modifiers part...



This mapping have 18 commands in total and it's all mapped to one button as your original idea says. I mapped my hotcue #8 to be smart one and let the rest of it to act same as before (shift+).
Jonathan Chiuchiolo
09.08.2012
you can do it in VDJ Pro, but I don't believe it's a very good way to do it as when you press the button down the timer starts, if the hold has exceeded the timer set it would delete, but if the the button is held for less time than the timer set it would hot cue...

holding 1000ms ? action if held for less than 1000ms then released : action if held for longer than 1000ms then released

The problem is that the button doesn't work when pressing only on release. Using a shift modifier is a much better way of doing it in any software IMO
Julian Ispas
09.08.2012
before i was able to map 2 buttons to do exactly the same function as how you would do it on a cdj 2000. using "is in active loop" modifier function.
Julian Ispas
09.08.2012
yea i dont believe that is going to work, remember we are trying to set a hot cue AND delete the hot cue all in the same button.

putting all 8 modifiers on the same button will not do anything. i personally believe it can't be done. UNLESS, native instruments adds a modifier states that shows "is in active hot cue" or something of that nature. so that way when u press/hold the same button it knows "OH this button correlates to a hot cue, now i must delete this"
Kellie Myrum
09.08.2012
Line up all eight modifiers so it scrolls modifier values from M1=1 to M8=7 when button is held. That should give you 5-6 sec in play duration till modifier line reaches end (known as modifier wall). Trick is to map delete hotcue (invert, hold) with modifier condition that's last in a row. Also you need to map M=0 command for all modifiers so every time button is released all modifiers jump back to zero and ready for next use. Probably would be the best to add one generic device only for this smart hotcue
Kellie Myrum
09.08.2012
It's nice idea to have some additional commands on hold of the button. This can be done also by routing midi back to traktor to create some automation for this purpose. Question is, can it be done strait in traktor, without some inmiddle software.
Brunilda Kora
09.08.2012
It can definitely be done using Bomes MT.
Julian Ispas
09.08.2012
ahhh lol didn't even believe about that other feature. thanks for reminding me. yea ill just stick to the traditional way
Racquel Dat
09.08.2012
I believe the problem with that is when a DJ/controllerist holds down the button from passion , or holding it down to keep the cue playing, they might accidentally delete and destroy that cue.

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