Does HOLD always revert a modifier's state to zero when released?

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Does HOLD always revert a modifier's state to zero when released?
Posted on: 10.09.2012 by Kenisha Boron
In my mapping, M4 = either 6 or 7 all of the time, so that I can get the LEDs on the level indicators to behave a certain way.

I need to map a button so that M4 = 1 when pressed and M4 = 7 when released. HOLD seems to always revert to zero when released. Is there any way to change that behaviour so that the modifier reverts to it's prior state - in this case: M4 = 7?
Kenisha Boron
11.09.2012
Originally Posted by Stewe
Yep there is few ways of doing it. What I wrote demands no reset and its just addition to hold modifier.
Yeah okay, i see what you're saying now. I just tried it and it worked without needing to select reset. That's takes out a few more mouse clicks. Thanks!
Kenisha Boron
11.09.2012
Originally Posted by Stewe
Add modifier #4 / Type-button / check invert / Mode-direct / value-7
Thanks a lot - I had to set interaction mode to reset as well, and it works nicely.
Kenisha Boron
11.09.2012
Originally Posted by Souvlaki
One way is to add a release modifier is to set the add the modifier set it to reset then select invert. Then make it set to M4=1 by going to direct. The invert should still hold true. I read that its an easter egg or something that has been planned to be taken out but hasn't so far.
YES! Thank you very much. I would never have figured that out. What I did was -

1) Add in Modifier 4, learn, set interaction mode to reset, then check invert, then set interaction mode to direct and set to value 7.
2) Add in Modifier 4, learn, set interaction mode to direct and set to value 1.

Now, when I hold the button, M4 = 1, and when I release it, M4 = 7. Sweet!

Thanks again!
Kenisha Boron
10.09.2012
In my mapping, M4 = either 6 or 7 all of the time, so that I can get the LEDs on the level indicators to behave a certain way.

I need to map a button so that M4 = 1 when pressed and M4 = 7 when released. HOLD seems to always revert to zero when released. Is there any way to change that behaviour so that the modifier reverts to it's prior state - in this case: M4 = 7?
Kenisha Boron
11.09.2012
Originally Posted by Stewe
Yep there is few ways of doing it. What I wrote demands no reset and its just addition to hold modifier.
Yeah okay, i see what you're saying now. I just tried it and it worked without needing to select reset. That's takes out a few more mouse clicks. Thanks!
Kellie Myrum
11.09.2012
You got something wrong there... I dont need to reset anything because inverted modifier directly switches value from 1 to 7 though.
Kenisha Boron
11.09.2012
Originally Posted by Stewe
Add modifier #4 / Type-button / check invert / Mode-direct / value-7
Thanks a lot - I had to set interaction mode to reset as well, and it works nicely.
Kellie Myrum
11.09.2012
Yep there is few ways of doing it. What I wrote demands no reset and its just addition to hold modifier.
Kenisha Boron
11.09.2012
Originally Posted by Souvlaki
One way is to add a release modifier is to set the add the modifier set it to reset then select invert. Then make it set to M4=1 by going to direct. The invert should still hold true. I read that its an easter egg or something that has been planned to be taken out but hasn't so far.
YES! Thank you very much. I would never have figured that out. What I did was -

1) Add in Modifier 4, learn, set interaction mode to reset, then check invert, then set interaction mode to direct and set to value 7.
2) Add in Modifier 4, learn, set interaction mode to direct and set to value 1.

Now, when I hold the button, M4 = 1, and when I release it, M4 = 7. Sweet!

Thanks again!
Kellie Myrum
11.09.2012
Add modifier #4 / Type-button / check invert / Mode-direct / value-7
Brooks Habersetzer
11.09.2012
One way is to add a release modifier is to set the add the modifier set it to reset then select invert. Then make it set to M4=1 by going to direct. The invert should still hold true. I read that its an easter egg or something that has been planned to be taken out but hasn't so far.

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