turn on led with different modifier values
turn on led with different modifier values Posted on: 10.11.2013 by Jonathan Chiuchiolo Hi gents/stewe..I am wanting to turn the grid of my vci-400 into a grid but save on modifiers and instead use the values 0-7 to set the state of the mode, I have been playing with it for about an hour and getting nowhere. I believe it should be a simple task so I thought I would ask the masters. What I am focusing on is add in -> modifier #5 -> type('button') -> mode('direct') -> value(0); add in -> modifier #5 -> type('button') -> mode('direct') -> value(1); add in -> modifier #5 -> type('button') -> mode('direct') -> value(2); add in -> modifier #5 -> type('button') -> mode('direct') -> value(3); add out -> modifier #5 -> condition(M5=0) -> range(min=0, max=0) -> invert(checked); add out -> modifier #5 -> condition(M5=1) -> range(min=1, max=1) -> invert(checked); add out -> modifier #5 -> condition(M5=2) -> range(min=2, max=2) -> invert(checked); add out -> modifier #5 -> condition(M5=3) -> range(min=3, max=3) -> invert(checked); That makes sense in my mind but it's not working, care to shed any light on it? I can see in the editor that the value is successfully changing between the values but the led isn't playing nice. | |
Jonathan Chiuchiolo 10.11.2013 | Hi gents/stewe.. I am wanting to turn the grid of my vci-400 into a grid but save on modifiers and instead use the values 0-7 to set the state of the mode, I have been playing with it for about an hour and getting nowhere. I believe it should be a simple task so I thought I would ask the masters. What I am focusing on is add in -> modifier #5 -> type('button') -> mode('direct') -> value(0); add in -> modifier #5 -> type('button') -> mode('direct') -> value(1); add in -> modifier #5 -> type('button') -> mode('direct') -> value(2); add in -> modifier #5 -> type('button') -> mode('direct') -> value(3); add out -> modifier #5 -> condition(M5=0) -> range(min=0, max=0) -> invert(checked); add out -> modifier #5 -> condition(M5=1) -> range(min=1, max=1) -> invert(checked); add out -> modifier #5 -> condition(M5=2) -> range(min=2, max=2) -> invert(checked); add out -> modifier #5 -> condition(M5=3) -> range(min=3, max=3) -> invert(checked); That makes sense in my mind but it's not working, care to shed any light on it? I can see in the editor that the value is successfully changing between the values but the led isn't playing nice. |
Jonathan Chiuchiolo 10.11.2013 | awesome.. thanks for you genius. |
Kellie Myrum 10.11.2013 | That is correct. You can add that shift modifier in multiple devices as well as complete modifier grids and they should work respectively in all devices. |
Jonathan Chiuchiolo 10.11.2013 | I want the grid local so I have different grids for each deck, but it would be nice to have a global shift for all decks that can be triggered on multiple decks with multiple buttons, does that mean I can add the same button to multiple modules to fire at the same time and therefore have that modifier available to all modules. |
Kellie Myrum 10.11.2013 | The modifiers are not global but you can use same grids to make them global |
Jonathan Chiuchiolo 10.11.2013 | don't use a mac unfortunately.. I opened a tsi but it's way above my pay grade to decipher. As long as I can just make modules that's fine... but that raises another question... Are modifiers global to all connected controllers or are they local to each mapping or in my case module? |
Kellie Myrum 10.11.2013 | You can duplicate a mapping device, change deck/unit assignments and re-learn your commands. Or you can copy and paste any command within a device if you're using Xtreme Mappings app. |
Jonathan Chiuchiolo 10.11.2013 | thanks for the look in fellas... Another question.. What is the easiest way to duplicate the mappings so I just need to make one deck, one channel of the mixer and one effect slot, then just relearn all the different controls. Hopefully I can just duplicate the modules an re-address them to specific decks... Is that possible or do you really need to make every single command for each control of every deck.. If so that's a deal breaker, because the interface is terrible and takes far more time to map than it should, or at least in comparison to what I'm used to. |
Kellie Myrum 10.11.2013 | There's already a thread http://community .djranking s.com/showthread.php?t=55271 |
Brunilda Kora 10.11.2013 | Say whut now? |
Jonathan Chiuchiolo 10.11.2013 | nevermind I figured it out... I was using the condition when I didn't need to an it's implied when using a modifier for the led output and the range does everything. add out -> modifier #5 -> range(min=0, max=0) -> invert(false); add out -> modifier #5 -> range(min=1, max=1) -> invert(false); add out -> modifier #5 -> range(min=2, max=2) -> invert(false); add out -> modifier #5 -> range(min=3, max=3) -> invert(false); |
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