Leap Motion... badass
Leap Motion... badass Posted on: 30.07.2013 by Cammy Clegg I just got leap motion which is like the kinect but more accurate. Anyways I set it up to work with ableton for internal mixing and now mapped my mf3d to 4 instances of turnado. For instant effects. Anyways super rad design and pretty cheap considering it is really good at motion tracking. I talked to ColdFuzion about it. And sent him some videos late last evening . Ill try and take some better ones right now. | |
Wilton Keuning 03.08.2013 |
Originally Posted by nem0nic
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Wilton Keuning 30.07.2013 |
Originally Posted by chrisw
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Wilton Keuning 30.07.2013 |
Originally Posted by chrisw
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Cammy Clegg 30.07.2013 |
Originally Posted by ProfessorStrangeman
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Cammy Clegg 30.07.2013 | I just got leap motion which is like the kinect but more accurate. Anyways I set it up to work with ableton for internal mixing and now mapped my mf3d to 4 instances of turnado. For instant effects. Anyways super rad design and pretty cheap considering it is really good at motion tracking. I talked to ColdFuzion about it. And sent him some videos late last evening . Ill try and take some better ones right now. |
Wilton Keuning 03.08.2013 |
Originally Posted by nem0nic
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Emilee Koufos 04.08.2013 | I've just spent the last few hours geeking out while setting up my Leap Controller with Geco and Traktor. There are lots of possibilities, but it's going to take some work to figure out a useful mapping. For the most part I'm impressed with the performance, especially considering how new the technology is. It is definitely a little jumpy at times. Hopefully with more usage I'll get used to the sweet spot. Even if I didn't believe it was going to improve at all it would definitely be worth the price just for the "wow" factor. I imagine I'll see a lot of wide eyes the first time I play in front of people with it set up! Thanks to Prof for any work you did to get it to where it is! I'm definitely interested in hearing what other folks are working out with it. |
Diogo Dj Dragão 31.07.2013 | Hey Prof, I've been guessing that the reason there is so much emphasis on finger reading is because the API probably has a disproportionate amount of support specifically dedicated to reading fingers, but much less in the way of general object interpretation. Is this actually true, or is it just what developers have chosen to focus on? |
Wilton Keuning 30.07.2013 |
Originally Posted by chrisw
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Cammy Clegg 30.07.2013 | What program did you write? or did you help design the Software? |
Wilton Keuning 30.07.2013 |
Originally Posted by chrisw
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Cammy Clegg 30.07.2013 |
Originally Posted by ProfessorStrangeman
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Wilton Keuning 30.07.2013 | Jesus you believe it's fiddly now?! |
Cammy Clegg 30.07.2013 | Oh btw a long while back Harry potter the video game made you make gestures with the mouse cursor to cast spells. If that type of code could be adapted to this then the program idea you have is really reasonably within reach. |
Cammy Clegg 30.07.2013 | well I can agree with that in the sense that when using it your expected to have your hands quite high up. Like you would be standing performing. If your hands arnt atleast 10 inches away it. Like if you havent already go to the geco website and watch the tutorial videos. Those really explain how to make it work the best. |
Diogo Dj Dragão 30.07.2013 | I'm finding it pretty fiddly. It would be good for someone to develop an app that could learn gestures and then assign MIDI values to them. Imagine Geco but with learnable gestures as well. I find that a lot of the current gestures are based on fine details (like how many fingers are showing), when broad gestures (like waving your hand from left to right "Minority Report" style) are totally ignored. |
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