Hotcue delete problems
Hotcue delete problems Posted on: 31.12.2010 by Britteny Angelozzi Hey y'all!So, I got a midi fighter for christmas and I've been mapping and experimenting with it for the past week. I mapped the bottom 8 buttons to set hotcues, but I'm having a problem with mapping hotcue deletes. I have it set to delete the hotcue point by hitting my shift button and the corresponding hotcue button (shift + hotcue2 = delete hotcue2). The problem is it jumps back to the cue point to delete it but I just want to delete it silently. Any suggestions? The modify/shift button is currently set to hold which may or may not make a difference. | |
Britteny Angelozzi 31.12.2010 | Hey y'all! So, I got a midi fighter for christmas and I've been mapping and experimenting with it for the past week. I mapped the bottom 8 buttons to set hotcues, but I'm having a problem with mapping hotcue deletes. I have it set to delete the hotcue point by hitting my shift button and the corresponding hotcue button (shift + hotcue2 = delete hotcue2). The problem is it jumps back to the cue point to delete it but I just want to delete it silently. Any suggestions? The modify/shift button is currently set to hold which may or may not make a difference. |
Maisie Marras 08.01.2011 | good to hear that you got it |
Britteny Angelozzi 08.01.2011 | I figured it out thanks. I neglected to put in a second modifier statement on the "set/store hotcue" buttons...my bad. |
Maisie Marras 07.01.2011 | make it so your condition modifier#=1 your value for the midifier should be 1 (honestly im not sure it matters what number you use, but i just use 1) |
Marguerite Truka 07.01.2011 | Im guessing the post above is right. As what it seems that you are currently doing is deleting the cue and jumping to the cue. So both commands mapped to that button are triggering setting mod 1 condition to 0 for the hotcue set/active button should solve this |
Kecia Wnukowski 31.12.2010 | you probably didn't include your modifier condition =0 on the select/store hotcue command(s). Of course that's only a guess. |
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