Help!! deactivate multiple loops.
Help!! deactivate multiple loops. Posted on: 23.02.2011 by Boris Rinnels I'm wondering if this can be done. I've tried searching and can't find anything.So basically I want to have 2-4 of the decks playing different size loops. This would create a crazy ever changing buildup. Then I want one button to deactivate all loops and have all decks come back in at the end of their loop. I know how to set a button to deactivate the loops, but is the rest of this possible? thanks for any help. | |
Melinda Shick 22.02.2011 |
Originally Posted by deviantdigi
If so, you could map the button to cue points at the end of your shorter(Or longer, whichever loop will be out of place) loops, then when you deactivate them they will jump to the same spot as the rest. |
Boris Rinnels 23.02.2011 | I'm wondering if this can be done. I've tried searching and can't find anything. So basically I want to have 2-4 of the decks playing different size loops. This would create a crazy ever changing buildup. Then I want one button to deactivate all loops and have all decks come back in at the end of their loop. I know how to set a button to deactivate the loops, but is the rest of this possible? thanks for any help. |
Boris Rinnels 22.02.2011 | ok cool, I'll try these out. |
Nakisha Startup 22.02.2011 | Sadly I believe that is the best thing you can do ... I believe the only other thing you could do is to send them all back to the beginning again (since when you drop a loop, I'm pretty sure it drops a cue point ... when you disengage loop, cuepoint is still there so you can have all the decks go back a cue. But alas, that is not what you want so you have to stick with first option |
Boris Rinnels 22.02.2011 | Yeah Maxted you got it. Thanks for the help. I was hoping to be able to do this on the fly, but I may have to rebelieve my strategy, unless there is another solution. |
Melinda Shick 22.02.2011 |
Originally Posted by deviantdigi
If so, you could map the button to cue points at the end of your shorter(Or longer, whichever loop will be out of place) loops, then when you deactivate them they will jump to the same spot as the rest. |
Franklin Momany 22.02.2011 | So you want a function that will jump back to a previously activated loop? "have all decks come back in at the end of their loop." I have no clue what this means. |
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