X1 Midi Fighter Mapping

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X1 Midi Fighter Mapping
Posted on: 09.05.2011 by Wallace Ferraro
Ive thought about making a midi fighter mapping for the x1 using the standard non-midi mode for deck A and then either shift or hotcue ( probably hotcue ) for deck B.

Another thought has been making 4x4 buttons into two midi fighters... consisting the reverb, delay, echo, filter92 on row 1. And the lovely beatmashers on row 2. Then repeating it for row 3 and 4. Top being deck A buttom being deck B.


Ive been using the midi fighter mapping in MIDI mode, but Id much rather do it in normal mode and just remove the basic stuff ( play, sync, etc ).
So I can use the Midi mode for ableton




Problem is that I have no idea at all. How I get the effect combos to work....

Or is there anyway to modify the default signals? As far as I know its only possible to edit the Midi mode's midi signals.
Wallace Ferraro
09.05.2011
Ive thought about making a midi fighter mapping for the x1 using the standard non-midi mode for deck A and then either shift or hotcue ( probably hotcue ) for deck B.

Another thought has been making 4x4 buttons into two midi fighters... consisting the reverb, delay, echo, filter92 on row 1. And the lovely beatmashers on row 2. Then repeating it for row 3 and 4. Top being deck A buttom being deck B.


Ive been using the midi fighter mapping in MIDI mode, but Id much rather do it in normal mode and just remove the basic stuff ( play, sync, etc ).
So I can use the Midi mode for ableton




Problem is that I have no idea at all. How I get the effect combos to work....

Or is there anyway to modify the default signals? As far as I know its only possible to edit the Midi mode's midi signals.

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