Keeping an effect ON

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Keeping an effect ON
Posted on: 15.07.2011 by Lavenia Neild
I'm mapping the beatmash buttons similar to the IG mapping, and when I'm holding multiple buttons down or press them in quick succession, pulling off of one of the buttons turns the effect off.

I noticed that in the Cue Master mapping is set up to where if you're holding down multiple Bmash buttons and release on of them, the effect still stays on.

I've been looking through the mapping and I can't seem to figure out what's different. I mean, the IG mapping for the cue master has so many modifiers flying around it's hard to tell what does what.

So the question is, how do you map it so that it ignores the release of the button, or so that it stays on until the last one is released?
Chasidy Heckenbach
16.08.2011
Originally Posted by avsp
how do you set a button to increase or decrease a modifier?
add "in > modifer > modifier #x" and then set type to button and interaction mode to incr or dec...
Lavenia Neild
15.07.2011
I'm mapping the beatmash buttons similar to the IG mapping, and when I'm holding multiple buttons down or press them in quick succession, pulling off of one of the buttons turns the effect off.

I noticed that in the Cue Master mapping is set up to where if you're holding down multiple Bmash buttons and release on of them, the effect still stays on.

I've been looking through the mapping and I can't seem to figure out what's different. I mean, the IG mapping for the cue master has so many modifiers flying around it's hard to tell what does what.

So the question is, how do you map it so that it ignores the release of the button, or so that it stays on until the last one is released?
Chasidy Heckenbach
16.08.2011
Originally Posted by avsp
how do you set a button to increase or decrease a modifier?
add "in > modifer > modifier #x" and then set type to button and interaction mode to incr or dec...
Desmond Jaglowski
17.08.2011
how do you set a button to increase or decrease a modifier?
Kecia Wnukowski
14.07.2011
set all the buttons to increase (inc) a certain modifier and an inverted command to decrease the same modifier, then also set each button to turn on the effect with the modifier condition M*=0 and an inverted command to turn off the effect on each button with the condition M*=1.

That means that the modifier value will represent the number of buttons being held down, only the first one will turn it on (in any order) and it won't turn off until the last one is released.
by Fullenglishpint

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