using jog wheels as beatjumps + start & end points
using jog wheels as beatjumps + start & end points Posted on: 28.08.2012 by Verdell Mulroney I'm using the jog wheels on my vci-100 to control beatjumps for my decks. So basically I can use them to scan through the track very efficiently and set cues or whatever. I added some acceleration to the mapping so that when I spin the wheel fast it very quickly jumps across the track.The problem I'm having is that because traktor allows the deck to go well before the beginning of the track and well beyond the end of the track, the position easily gets lost. So 'ill spin the wheel to the right to jump to the end of the track but if I spin it too much it winds up 15 minutes ahead. Then I have to spin all the way back to 3:30 or w/e Is there any way in traktor to disable that function. to make it so that the playback doesn't stop but will not go further then the end of the song? | |
Verdell Mulroney 04.09.2012 |
Originally Posted by photojojo
And so far neither beatjumps nor seek position works very well for the reasons i have mentioned. am i missing something? |
Leeanna Ayla 03.09.2012 |
Originally Posted by phloston
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Verdell Mulroney 30.08.2012 |
Originally Posted by Nicky H
I don't scratch. I don't beatmatch. What I find useful is being able to quickly and effectively shuffle through my tracks and drop cues + loops. I find the jog wheels in conjunction with nearby buttons the quickest and most efficient way to do all that stuff. ---- There is an inherent issue that arises when you use jog wheels to control beatjump (AKA song seeking). It puts the song out of sync because it is not in exact increments. So my workaround was to map the touch sensor of the platters to sync "hold" and then invert it. That way when you touch the jogwheels it temporarily goes out of sync and then when you let go of the jogwheel it syncs it back up. Definitely one of the more complicated mapping workarounds I've come up with. And to imply that there are "correct" and not correct ways of doing something when traktor pretty much gives you there commands to map out yourself, I believe, is to literal minded. I guess that there is simply no way of preventing the traktor playing position from slipping many many minutes in front of and in back of the actual song. I do not see what practical application that has anyway. |
30.08.2012 |
Originally Posted by Mr_Moo
OP, I don't believe there's any way you can do what you need to. |
Verdell Mulroney 28.08.2012 | I'm using the jog wheels on my vci-100 to control beatjumps for my decks. So basically I can use them to scan through the track very efficiently and set cues or whatever. I added some acceleration to the mapping so that when I spin the wheel fast it very quickly jumps across the track. The problem I'm having is that because traktor allows the deck to go well before the beginning of the track and well beyond the end of the track, the position easily gets lost. So 'ill spin the wheel to the right to jump to the end of the track but if I spin it too much it winds up 15 minutes ahead. Then I have to spin all the way back to 3:30 or w/e Is there any way in traktor to disable that function. to make it so that the playback doesn't stop but will not go further then the end of the song? |
Janyce Henningson 03.09.2012 | Actually just thought of another way.. Map a hold type shift button. Map your jog to beatjump with a highish sensitivity and acceleration with it only working if shift pressed. Duplicate the mapping but low sensitivity and acceleration working if shift not pressed. Add a Sync On, Direct, Set to 1 and map that to the shift button as well. Then when you want to scrub through the track, press shift and turn/spin jog. When it is near the part you want let go of the shift button. It will slow down and still be in sync. I believe... |
Janyce Henningson 03.09.2012 | Ahh ok. Sounds like you need the old Transport > Scratch but it's no longer available in 2.5. But if you import a tsi from 2.1 with it mapped I believe it keeps it, it's just no longer in the controller editor. So get a copy of 2.1 start a clean mapping, add the scratch command and get happy with it, then export the tsi from the Controller Manager - just the controller mapping. Import that to 2.5 and it should work.. |
Verdell Mulroney 03.09.2012 | I wasn't having a go. Just being me. no worries. I've had trouble with jog turn. For me it doesn't scroll across the track quick enough. I'm looking to just jump to say a drop 1:30 into the song almost instantly and quickly drop a cue. Jog turn isn't quick enough even when I max out the acceleration and rotary sensitivity. |
Janyce Henningson 03.09.2012 | Yeah sure, I don't mind helping, just thought I might have had an apology for you believeing I was having a go when I was trying to help before Just teasing... I don't really give a shit. ------------------------------- If you are using Traktor 2.5 - the command is Jog Turn - simple. It will keep sync turned on and play from where you leave it. It will also tempo bend when the track is playing - (just like a real jog wheel) Be careful with the VCI jog wheel midi notes - it gives off more than one - when you press Learn, turn the jog not just touch it. (You can also map Jog Touch On if you don't want them on all the time - either with the VCI note from touching the jog or a seperate button - a seperate button means you can use the jogs for other things when not searching through the track - hint: fx / browse etc.) ------------------------------- For quick jumping to the start and end of a track you can map a button as follows: Deck common > Seek Position Type of controller: Button Interaction Mode: Direct Set to value: 0 (beginning of track) | 1 (end of track) So one button with a shift modifier is a quick jump back and forth. ------------------------------- If you are using an older version of Traktor then it's a bit more complicated and I don't have a copy installed to check. There is no Jog Wheel - I believe you have to use Scratch, but you will lose sync - I believe you're way of turning sync back on when you lift your hand should work. I'm sure I had it mapped to Seek Position on Traktor 2 though and can't remember it jumping back to where it stopped playing, but might be wrong, ages since I mapped it. |
Verdell Mulroney 03.09.2012 | wow. you're really going to make me guess? can you at least give me a hint? a first letter perhaps? |
Janyce Henningson 03.09.2012 | Correct there are no rules - but there are certain commands that do specific things... Hint: It's not Beat Jump or Seek Position... |
Verdell Mulroney 04.09.2012 |
Originally Posted by photojojo
And so far neither beatjumps nor seek position works very well for the reasons i have mentioned. am i missing something? |
Leeanna Ayla 03.09.2012 |
Originally Posted by phloston
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Janyce Henningson 03.09.2012 | Did you work it out yet? |
Janyce Henningson 02.09.2012 | Yes there is a way to do it, but it's not 'seek position' that you want - even though that's what you described. |
Verdell Mulroney 01.09.2012 | Ok so I mapped my vci100 jog wheels to "seek position". at first glance it works better than beatjumps. It stops and the beginning and ends at the end point like it should. However, I am having a problem. IF I use the jog wheels to find a position and then I move with the mouse or use beatjumps or jump to a cue point, It does not reset the position. So I'll be at the beginning of the song cause i hit a cue point but if a few seconds ago the jog wheel was seeking throughj the middle of the song it will reset the song in the middle as soon as I touch the jog wheel. Has anyone experienced this? Is there a way to fix this? |
Janyce Henningson 30.08.2012 | No I wasn't being funny, I meant why don't you have your jogs mapped to Seek Position instead of Beat Jump.. |
Verdell Mulroney 30.08.2012 |
Originally Posted by Nicky H
I don't scratch. I don't beatmatch. What I find useful is being able to quickly and effectively shuffle through my tracks and drop cues + loops. I find the jog wheels in conjunction with nearby buttons the quickest and most efficient way to do all that stuff. ---- There is an inherent issue that arises when you use jog wheels to control beatjump (AKA song seeking). It puts the song out of sync because it is not in exact increments. So my workaround was to map the touch sensor of the platters to sync "hold" and then invert it. That way when you touch the jogwheels it temporarily goes out of sync and then when you let go of the jogwheel it syncs it back up. Definitely one of the more complicated mapping workarounds I've come up with. And to imply that there are "correct" and not correct ways of doing something when traktor pretty much gives you there commands to map out yourself, I believe, is to literal minded. I guess that there is simply no way of preventing the traktor playing position from slipping many many minutes in front of and in back of the actual song. I do not see what practical application that has anyway. |
Janyce Henningson 30.08.2012 | Why not map it to the correct control instead of mapping it to beatjumps. Or is there some reason you can't? Or do you mean while the song is playing? Confused.. |
Pansy Shiveley 30.08.2012 | Doesn't seem feasible to me either, I'd simply scale down the acceleration. |
30.08.2012 |
Originally Posted by Mr_Moo
OP, I don't believe there's any way you can do what you need to. |
Warner Rotberg 30.08.2012 | Post in the VCI-100 sub-community . Might get a response there. |
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