Traktor Pro Hotcue deleting on the fly.
Traktor Pro Hotcue deleting on the fly. Posted on: 19.12.2010 by Bethany Adrianzen Recently made the upgrade to Traktor Pro after a few years on virtualdj, and I'm loving it.However, I'm currently mapping my launchpad, and I have a question about deleting hot cues I no longer need (as in live beatjuggling, where I set the cues on the fly) I've found the 'delete hotcue' mapping, however, I need to set one mapping for each hotcue, meaning that killing hotcues is taking 8 buttons from my controller. Is there any way to have a single button that I can hit and then hit along with the cue 1-8 buttons to delete that cue point without playing it? Or am I stuck using 8 seperate cue delete buttons? Also, is there any possibility of more than 8 hot cues, just as an aside question. Many thanks for your help in advance. Also, Hello, I'm new here Edit: because If I could set, say, 64 hotcues, I could just use the entire launchpad for hotcues and keep my transport functions on one of my other controllers, having the entire launchpad mapped just for beatjuggling would be pretty awesome | |
Josphine Vanregenmorter 11.06.2013 | Fantastic!!! Worked! Thanks so much
Originally Posted by Stewe
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Kellie Myrum 10.06.2013 |
Originally Posted by Matte Black
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Josphine Vanregenmorter 09.06.2013 | Maybe I did something wrong, but mine still plays the hot cue as it deletes it... Maybe you could help me ? I feel dumb and sleepy. Say I'm deleting hot cue 2 Modifier:1 is set to "Button/Hold" Value 1 now for hot cue 2 i have Delete Hot Cue Mod Con -M1 at Value 1 Type/Mode -Button/Direct Value - Hot Cue 2 Its in the same .tsi file as you mentioned, and does delete the cue i want, but it does also play it. How do i make it delete with out playing?
Originally Posted by newg
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Janyce Jardon 19.12.2010 |
Originally Posted by Hoodless
sometimes i set a few of these"unlabelled" cues at different parts in a really long song that at different intervals... like if its an 8-9 minute track, ill set a few of them in different points in the song that match up well and then at the appropriate time i "jump to next cue" and it skips along further in the track... essensially so i can shorten it down to a 4-5 minute track... kind of an on the fly radio club edit... thingie... Plus "unlabeled" cue points are handy to set as load markers for tracks... that way, you can set a load marker/start marker and all the other types of markers, without them taking up a spot in your hotcues. |
Bethany Adrianzen 19.12.2010 |
Originally Posted by Hoodless
Originally Posted by theory28
I can get the modifier to delete the hotcues, however the cues are now played as i'm del;eting them, which is no good. My initial thought was that I hadn't told the mapping NOT to play it while the modifier was pressed, so I went through my 'select set/store hotcue' mappings and set m1=0 on them all, and it doesn't seem to have made a difference. however, I'm pretty sleepy, so I could be missing something simple. I'll give it another look tomorrow, I'm sure I'm just missing something silly. cheers for all your help. |
Bethany Adrianzen 19.12.2010 |
Originally Posted by theory28
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Janyce Jardon 19.12.2010 |
Originally Posted by theory28
+1... i set mine to hold also, and then also have another modifier which switches the hotcues between deck A/B and C/D. then you can just use the same modifier for deleting them. EDIT: but im sure with a launchpad you have enough buttons to assign all the hotcues for all the decks |
Bethany Adrianzen 19.12.2010 | Recently made the upgrade to Traktor Pro after a few years on virtualdj, and I'm loving it. However, I'm currently mapping my launchpad, and I have a question about deleting hot cues I no longer need (as in live beatjuggling, where I set the cues on the fly) I've found the 'delete hotcue' mapping, however, I need to set one mapping for each hotcue, meaning that killing hotcues is taking 8 buttons from my controller. Is there any way to have a single button that I can hit and then hit along with the cue 1-8 buttons to delete that cue point without playing it? Or am I stuck using 8 seperate cue delete buttons? Also, is there any possibility of more than 8 hot cues, just as an aside question. Many thanks for your help in advance. Also, Hello, I'm new here Edit: because If I could set, say, 64 hotcues, I could just use the entire launchpad for hotcues and keep my transport functions on one of my other controllers, having the entire launchpad mapped just for beatjuggling would be pretty awesome |
Kellie Myrum 12.06.2013 | Welcome dude! Oh and cool username btw |
Josphine Vanregenmorter 11.06.2013 | Fantastic!!! Worked! Thanks so much
Originally Posted by Stewe
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Kellie Myrum 10.06.2013 |
Originally Posted by Matte Black
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Josphine Vanregenmorter 09.06.2013 | Maybe I did something wrong, but mine still plays the hot cue as it deletes it... Maybe you could help me ? I feel dumb and sleepy. Say I'm deleting hot cue 2 Modifier:1 is set to "Button/Hold" Value 1 now for hot cue 2 i have Delete Hot Cue Mod Con -M1 at Value 1 Type/Mode -Button/Direct Value - Hot Cue 2 Its in the same .tsi file as you mentioned, and does delete the cue i want, but it does also play it. How do i make it delete with out playing?
Originally Posted by newg
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Maisie Marras 19.12.2010 | happy mapping! its alot more satisfying than using someone else's map. |
Bethany Adrianzen 19.12.2010 | Got it. The problem was that I was using the launchpad .tsi files from the launchpad thread on here as a base. Those are unfortunately split into 4 seperate .tsi files, and I was trying to set the modifier in the control/browse .tsi as soon as I set the modifier in the .tsi for each individual 1/4 (one deck) on the launchpad, everything worked perfectly. as I thought, it was me doing something silly. Ah well, there's a learning curve with every new piece of software Thank you all for your help Disappointing on the 8 hotcues thing, but as I said, that's just an aside that'd be nice to have. ciao. |
Janyce Jardon 19.12.2010 |
Originally Posted by Hoodless
sometimes i set a few of these"unlabelled" cues at different parts in a really long song that at different intervals... like if its an 8-9 minute track, ill set a few of them in different points in the song that match up well and then at the appropriate time i "jump to next cue" and it skips along further in the track... essensially so i can shorten it down to a 4-5 minute track... kind of an on the fly radio club edit... thingie... Plus "unlabeled" cue points are handy to set as load markers for tracks... that way, you can set a load marker/start marker and all the other types of markers, without them taking up a spot in your hotcues. |
Bethany Adrianzen 19.12.2010 |
Originally Posted by Hoodless
Originally Posted by theory28
I can get the modifier to delete the hotcues, however the cues are now played as i'm del;eting them, which is no good. My initial thought was that I hadn't told the mapping NOT to play it while the modifier was pressed, so I went through my 'select set/store hotcue' mappings and set m1=0 on them all, and it doesn't seem to have made a difference. however, I'm pretty sleepy, so I could be missing something simple. I'll give it another look tomorrow, I'm sure I'm just missing something silly. cheers for all your help. |
Dione Haimes 19.12.2010 | @ your other question, im sure your only limited to 8 Cues |
Maisie Marras 19.12.2010 | good luck. if you cant figure it out ill fire up traktor and give more detailed instructions |
Bethany Adrianzen 19.12.2010 |
Originally Posted by theory28
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Janyce Jardon 19.12.2010 |
Originally Posted by theory28
+1... i set mine to hold also, and then also have another modifier which switches the hotcues between deck A/B and C/D. then you can just use the same modifier for deleting them. EDIT: but im sure with a launchpad you have enough buttons to assign all the hotcues for all the decks |
Maisie Marras 19.12.2010 | map a modifier, then make it so that when that is on, your hotcue buttons now delete that same hotcue so: button 1 is hot cue 1 button 2 is hot cue 2 and button 3 is your modifier (shift key) now when you map the delete buttons you tell traktor that when m1=1 button 1 deletes hot cue 1 so now when you hold down your modifier it activates this second layer of functions (you can set this to toggle, but then you might delete them without wanting to) |
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